HS748 in FSX?
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- Rick Piper
- The Gurus
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- Joined: 18 Jun 2004, 17:20
- Location: In front of screen learning 3ds max :/ ...............Done it :)
Re: HS748 in FSX?
Hi Ben
Yes it would be great if it works.
I'm reluctant to adjust my FSX 748 as it might mess it up as it currently works as well as it did in FS9.
the only problem is CRTL E is the only way the engines can be started as they changed the way FSX starter switch events work.
it used to be continuous till started & now it's one cycle i think or vice versa.
Regards
Rick
Yes it would be great if it works.
I'm reluctant to adjust my FSX 748 as it might mess it up as it currently works as well as it did in FS9.
the only problem is CRTL E is the only way the engines can be started as they changed the way FSX starter switch events work.
it used to be continuous till started & now it's one cycle i think or vice versa.
Regards
Rick
Re: HS748 in FSX?
I know Rick... DM and Fraser where having a chat about the code for that the other day, so maybe they can get to the bottom of it. 

Ben.







- Garry Russell
- The Ministry
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Re: HS748 in FSX?
Hi Dan
What happens to the alpha channel while all that is going on.????
Garry
What happens to the alpha channel while all that is going on.????
Garry
Garry

"In the world of virtual reality things are not always what they seem."

"In the world of virtual reality things are not always what they seem."
Re: HS748 in FSX?
I'm on to it as well
You will of course need autothumbnail2.zip if you plan to release it with the thumbnail showing in the Aircaft-select menu
Garry , I haven't had one yet (I think), but I guess you just add it again if it is gone just before you save it as dds.
You will of course need autothumbnail2.zip if you plan to release it with the thumbnail showing in the Aircaft-select menu
Garry , I haven't had one yet (I think), but I guess you just add it again if it is gone just before you save it as dds.
- Garry Russell
- The Ministry
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- Joined: 29 Jan 2005, 00:53
- Location: On the other side of the wall
Re: HS748 in FSX?
Hi Dan
Just catching up with things
..
That HP.42....there looks to be a lot of detail missing on the textures.
Garry
Just catching up with things

That HP.42....there looks to be a lot of detail missing on the textures.
Garry
Garry

"In the world of virtual reality things are not always what they seem."

"In the world of virtual reality things are not always what they seem."
Re: HS748 in FSX?
Here you Go Rick:




Re: HS748 in FSX?
No it is same as the first time I showed it off in the Gallery section....before summer that was...Garry Russell wrote:Hi Dan
Just catching up with things..
That HP.42....there looks to be a lot of detail missing on the textures.
Garry
Windows black, and propeller/engine textures not suitable for FSX (yet), so that has nothing to do with the fallback method.
Nothing to do with the dds-conversion either, as I haven't done that on the HP ;-)
- Rick Piper
- The Gurus
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- Joined: 18 Jun 2004, 17:20
- Location: In front of screen learning 3ds max :/ ...............Done it :)
Re: HS748 in FSX?
Hi Dan
Yes i have it working too.
thanks for the pointer.
I have not changed any textures to DDS at all.
mainly due to the way the night textures are made (I do it different to most) i use a black alpha channel & not a white for _L textures .
give me a couple of days to change all the files around and make a new beacon FX file as the FS9 one i made flashes way too fast in FSX.
i also seem to have no texture on the rear seat cushion in the VC (texture is there but is not showing on rear
.
but the texture.cfg file does work correctly so they must have fixed that in SP1 as i did check it before.
Regards
Rick
Yes i have it working too.
thanks for the pointer.
I have not changed any textures to DDS at all.
mainly due to the way the night textures are made (I do it different to most) i use a black alpha channel & not a white for _L textures .
give me a couple of days to change all the files around and make a new beacon FX file as the FS9 one i made flashes way too fast in FSX.
i also seem to have no texture on the rear seat cushion in the VC (texture is there but is not showing on rear

but the texture.cfg file does work correctly so they must have fixed that in SP1 as i did check it before.
Regards
Rick
Re: HS748 in FSX?
Glad you're sorted, one lesser problem to deal with, enroute to FSX ;-)
Well now that I have it, I might even give it a try .... :think:
Well now that I have it, I might even give it a try .... :think:

Re: HS748 in FSX?
Now I'm mightily confused.....
Garry, it might just be the reflection blocking the detail in that pic...the 42 looks fine in FSX..considering it was originally a FS2002 model..it was quickly tested and released at the same time as FS9..
The windows material is now too dark, but.....
Derek
Garry, it might just be the reflection blocking the detail in that pic...the 42 looks fine in FSX..considering it was originally a FS2002 model..it was quickly tested and released at the same time as FS9..

The windows material is now too dark, but.....
Derek
'My Auntie Mabel told me I'd make a great soldier, though I don't know how 30 years working in a biscuit factory had qualified her to make that judgement.....' Eddie Nugent
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