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Re: Building RAE Bedford for FSX
Posted: 04 Jun 2014, 16:24
by TSR2
Don't worry mate, I think its as done as its going to be. I'll need to start putting some signs around the place and knock up some AI traffic... Its way to quiet there at the moment.

Re: Building RAE Bedford for FSX
Posted: 04 Jun 2014, 16:27
by Effoh
You sure? - there's a bridle path runs right next on the perimeter to it so can get in there ? It's no trouble...
Re: Building RAE Bedford for FSX
Posted: 04 Jun 2014, 16:33
by TSR2
Re: Building RAE Bedford for FSX
Posted: 04 Jun 2014, 16:35
by DaveB
Always remember Ben.. attention to detail. You will be modelling the bridle path I take it
ATB
DaveB

Re: Building RAE Bedford for FSX
Posted: 04 Jun 2014, 17:14
by DaveB
How rude Mr Watson and completely unexpected!
Attention to detail is something I've noticed a complete lack of over the past few days downloading paints. Here's an example of what I mean..

How can anyone let that go into the big wild world as a shining example of their work?
Fortunately, I know that Bedford will not suffer such shoddiness.. regardless of a missing bridle path or not

Colin knows where it is so he can draw it in himself
ATB
DaveB

Re: Building RAE Bedford for FSX
Posted: 04 Jun 2014, 17:28
by TSR2
Re: Building RAE Bedford for FSX
Posted: 04 Jun 2014, 18:21
by DaveB
Hey.. don't worry about that. It was taken in the spirit intended
No.. attention to detail is one thing.. sending something out like that paint is something else. If I hit a snag with something I couldn't paint (the Devon and Cornwall Bo105 springs to mind).. you either put a note in the readme about it or don't release. In your case, you could either replace the building with a stock one or not include it. You wouldn't release your tower with the bricks slanted on one side would you
ATB
Dave

Re: Building RAE Bedford for FSX
Posted: 04 Jun 2014, 18:29
by TSR2
Indeed mate, it is shoddy. I've seen some anomalies on repaints, but the author will usually put a comment in along the lines of its a limitation of the mapping etc. Is that an AI seaking in the background matey?
Re: Building RAE Bedford for FSX
Posted: 04 Jun 2014, 19:32
by DaveB
Hello Mate..
No.. it's a static at Culdrose. There IS an AI Sea King knocking around though.. I got it with the UKMIL Lossie scenery. It's the first AI helicopter I'd ever seen work!!!. I'll see if I can find it (don't have that scenery installed on this pc)
ATB
DaveB

Re: Building RAE Bedford for FSX
Posted: 10 Jun 2014, 15:36
by TSR2
Hi Chaps,
I think I may have missed something in MCX, but is there a way to add multiple scenery objects to a single BGL without using Instant scenery?