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Re: Instant Scenery V2

Posted: 03 Jan 2013, 19:15
by GHD
TSR2 wrote:I might need to repaint some of Ted's models though as the colours are wrong :wall:
But they are a good start :agree:

Re: Instant Scenery V2

Posted: 03 Jan 2013, 19:31
by TSR2
They certainly are, and much better than anything I could muster :lol:

Re: Instant Scenery V2

Posted: 04 Jan 2013, 13:45
by petermcleland
Mickey D wrote:
DaveB wrote:I'm finding it a hard slog working through old libraries with no thumbnails and I thought that was bad enough. Thank goodness I'm not aiming this high :lol:

I've populated my locale with a few houses to define the area (the wrong houses but they'll do.. not a white one amongst em yet either :lol: ) and am wondering how far I can take it before the pc grinds to a halt. So far, my FR's aren't dropping but I could change that easily enough :lol:

ATB
DaveB B)smk
Dave, ModelConverterX will create your thumbnails. Simply drag and drop your library bgl onto MCX (you may have to tell MCX where the textures are if not in the library folder) and click on Object Report (text icon top right in middle menu bar). It will save an HTML file and a named image folder in the library's folder. Dump the HTML and place the images in your thumbnail folder. Easy peasy lemon squeezy.

Thank you so much for that tip Mickey...It has saved me a huge amount of hassle :welldone:

Re: Instant Scenery V2

Posted: 04 Jan 2013, 19:04
by TSR2
GHD wrote:Dave,

Don't forget to convert the textures, those in the warehouse are not a power of 2.
Hi George,

I converted the textures of one of these the last time I imported one, but I can't for the life of me remember how to do it. I'm sure it was a setting in MCX but I cant find it now, can you help?

Re: Instant Scenery V2

Posted: 04 Jan 2013, 19:21
by GHD
Simples :)

Image

Image

Image

Click on "Save textures"

Re: Instant Scenery V2

Posted: 04 Jan 2013, 19:42
by TSR2
:lol: I have a slight snag, my materials editor looks very different to yours! What version are you using? This is 1.3.0.0.
mcx_me.JPG
(111.21 KiB) Downloaded 749 times

Re: Instant Scenery V2

Posted: 04 Jan 2013, 20:02
by GHD
In "Options", check "Check for updates on startup".

Re: Instant Scenery V2

Posted: 04 Jan 2013, 20:37
by TSR2
Cheers George, I see there was a new dev release yesterday! good old Arno :rock: :thumbsup:

Re: Instant Scenery V2

Posted: 04 Jan 2013, 22:08
by GHD
There is a new version nearly every day.

Re: Instant Scenery V2

Posted: 04 Jan 2013, 23:42
by TSR2
I'd never checked the box for development versions before George, so that how I'd missed the updates, but its working a treat, TVM. :thumbsup:

And on another note, ask and you shall receive... A list of the Hanger types at Sydenham, the white coloured ones that I thought were T2's are in fact Pentads.

Sydenham HMS Gadwell:- 5 Pentad, 2 T2, 4 Fromsons, 15 Mains, 1 Squadron hangar, 1 Bellman, 1 Mains, 1 Super Robin & 1 Robin. The Hangers on the North side of the RW (Shorts Factory) are variations of RAF designs, mostly B / C Type hangers but with the pitches running at 90 degrees to the standard and joined in the centre to support the extra length / width (depending on how you look at it)