I was finally able to do some proper testing last night. I've installed 250 FSX aircraft (or variants thereof) into P3Dv2 and am checking them one by one for errors.
So far, it's been very encouraging, though there was one large disappointment in the Blenheim from alphasim.
Looks okay in the VC:
...but when you look to either side, you get a bit of a shock (where are my shades?)
When you step outside, the horrible truth is revealed:
Not all alphasim aircraft are affected so much, though - the Victor, for example, is okay - though the DX11 does make it look rather aged in term of graphical presentation:
Whereas Dave Garwood's Beaufighter looks great:
My own repaints (here of an aircraft model not officially licenced for P3D but nevertheless looking pretty impressive):
This repaint was made using Abacus' FSRepaint v2, with the option to save in the original format (DXT3 1024x1024) selected - so that worked just fine, which is good to know.
Another thing I'm really pleased about and glad to see the back of, are those horrid white runway lines than FSX draws as if they are brand new, reflective, orin the rain every time you see them (often from miles away). Here they are in P3Dv2 at St Athan and Cardiff:
So, all in all, it's looking just grand so far!
Shame about the Blenheim - used to like flying that, but I'm guessing it's an alpha thing (no pun intended), which might be possible to sort. If I knew what I was doing with them!
One final point - the AI. I have been pleasantly surprised by the amount of AI aircraft found in regional airports such as Cardiff (I guess not so much 'regional' now that an A380 has landed and taken off from there) and Bristol. The only downer is the FSX style carrier schemes like Orbit and Pacifica or whatever it's called. Yuk! Still, I will inject some custom AI and see if it gets implemented effectively.
