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Re: Building Airfields FSX
Posted: 05 May 2014, 20:34
by TSR2
Re: Building Airfields FSX
Posted: 05 May 2014, 23:12
by basys
Hi Folks
Ben -
Offshore, and on the skimmers, (targets), I've worked on,
safety netting is 'normally' fairly well tensioned,
so it would be reasonable to represent it with a flat textured sheet.
Possibly in this instance,
the application of those hair-dryers might have impaired its appearance/characteristics.
ATB
Paul
Re: Building Airfields FSX
Posted: 05 May 2014, 23:35
by TSR2
Cheers Paul,
I'll see what I can do. These bloody arcs in Sketchup are doing my head in, so it might be more tricky than it should be. I'm finding it at nightmare to move bits on a specific axis. it tries to be clever and guess the axis you're wanting to move along, but always picks the wrong one
Anyway, Glass textures sorted and I've done my own bricks, which I think have worked out well....

Re: Building Airfields FSX
Posted: 06 May 2014, 03:39
by TSR2
Re: Building Airfields FSX
Posted: 07 May 2014, 01:36
by TSR2
Ok, so I have been buggering about with the netting and the supports for two days now and I think I'm as done as I'll ever be. I'm now officially sick of looking at that bloody ski jump
- rampnet.PNG
- Ramp Final
- (355.79 KiB) Downloaded 377 times
Re: Building Airfields FSX
Posted: 07 May 2014, 07:09
by DaveG
That looks pretty good Ben, well done.

Re: Building Airfields FSX
Posted: 07 May 2014, 07:28
by DaveB
It does indeed look great. Well done mate
ATB
DaveB

Re: Building Airfields FSX
Posted: 07 May 2014, 18:12
by TSR2
Thanks chaps. Another question, whats the best way to add a light to a building? The Kinetheodolite towers had a red light on top of the service ladders, probably just to mark them as an obstruction. I was going to model a dome shape for the light, but I'm not sure how to make it light up. Any ideas?

Re: Building Airfields FSX
Posted: 07 May 2014, 18:58
by DaveG
Attach an effect (fx) file Ben. You can do that in MCX.
Re: Building Airfields FSX
Posted: 07 May 2014, 19:19
by DaveB
I was wondering about effects too. You NEVER see Rugeley B Pwr station without 'something' coming from the cooling towers. Some days, it's just a 'light' show but on others, it's quite dramatic. I know I can't achieve the 'quite dramatic' effect in FS.. it isn't possible but if I can add basic cooling tower effects to at least a couple of the 4 towers.. it'll look a lot better. I'll have to have a gander
ATB
DaveB
