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Posted: 28 Feb 2007, 01:38
by Rich
Peter, the port side is Manila Bay, sea for about 2 miles but i will spin Hermes around and see what happens, no problems with the sea.

Posted: 28 Feb 2007, 11:03
by petermcleland
bones wrote:A long shot here but what value do you have for TERRAIN_MAX_VERTEX_LEVEL? I've seen this do funny things to the sea but in reverse - tall waves rather than troughs.
No Bones nothing to do with TMVL the huge trench through the terrain is like a massive ravine going for hundreds of miles with the TVML at any setting. The fault is caused by a repeating Flatten in the Carrier and may only be in the one DaveG did for McLeland Field. There is no doubt about it Hermes present...Hundreds of miles of ravine (literally)...Hermes absent...No ravine :smile:

Posted: 28 Feb 2007, 11:48
by Rich
Peter, sorry this is a odd one, I have plonked Hermes in Lake Taal here in the Philippines which is a lake inside a defunct volcano crater which in turn has a live volcano inside, lots of higher ground even parked under the highest bit around but no trench.

What version of Fs9 are you using, I have the original release never upgdated to service pack 1 which was supposed to stop all these trench things.

Posted: 28 Feb 2007, 16:14
by petermcleland
Rich wrote:Peter, sorry this is a odd one, I have plonked Hermes in Lake Taal here in the Philippines which is a lake inside a defunct volcano crater which in turn has a live volcano inside, lots of higher ground even parked under the highest bit around but no trench.

What version of Fs9 are you using, I have the original release never upgdated to service pack 1 which was supposed to stop all these trench things.
Well, that's fine then Rich...That means the problem only applies to the Hermes that DaveG supplied especially for McLeland Field...I need not have mentioned it after all :smile:

No, I have run FS9.1 eversince the update came out...far superior in many ways.

Thanks for testing the Hermes Rich :smile:

Posted: 28 Feb 2007, 17:58
by DaveG
I'll have to take a second look at your Hermes Peter.
Have you tried disabling the afcads and / or flatten files?

Posted: 28 Feb 2007, 20:10
by petermcleland
DaveG wrote:I'll have to take a second look at your Hermes Peter.
Have you tried disabling the afcads and / or flatten files?
No, I just removed it Dave...I needed to get rid of the chasm to start beta testing Glacier Bay v2...I had the chasm there for a very long time and had associated it with a mesh problem. However, no amount of uninstalling scenery had any effect. Then I happened to notice that it's allignment was off the port beam of Hermes. I removed Hermes and the chasm was gone :smile:

Posted: 28 Feb 2007, 20:18
by petermcleland
No Dave...I just removed Hermes and the chasm vanished...I still have the .zip file and these are the significant files in there:-

AF2_1OF2.bgl
AF2_2HERM.bgl
hermes.bgl
hermflat.bgl
pama hermes.bgl

The other files are bmp textures.

I suspect that hermflat.bgl may be the problem.