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Cannot Find VCbits??
Posted: 09 Jan 2007, 10:37
by JER
Just done a full re-install of all 4 748 packages into FS9 - there is no "VC_bits" or "VCbits file" - very grateful if someone could let me know where this file came from?
I notice that all other CB aircraft - from T21 upwards - seems to have a bits file - but not my HS748.
Can anyone help!
John Rooum
Posted: 09 Jan 2007, 10:53
by MALTBY D
You're misunderstanding what Paul's talking about Garry.
He's on about the XML code behind the scenes, not the 'R' button.
The way models traditionally started engines no longer works in FSX. It's the same with my stuff too.
The command TOGGLE_STARTER used to be done repeatedly in the XML code to get the engine up to the required RPM.
Each call to TOGGLE_STARTER used to give the engine another push, so it kind of built up momentum.
In FSX they have changed it to work like the name suggested, it's now an On/Off toggle instead.
That means that existing engine startup code now turns on the starter & immediately turns it off again in FSX. Net result - the engines never start.
If ever there was a bug that didn't want fixing. :huf:
DM
Posted: 09 Jan 2007, 10:56
by Garry Russell
Hi Dave
In the above post I query what Paul says about the "R" button in FS.9....not FS.X
He says in FS9 he has to use it repeatedly but I don't find this the case
Garry
Posted: 09 Jan 2007, 11:07
by MALTBY D
Obviously wasted my time there then.

Posted: 09 Jan 2007, 11:08
by JER
Just re-downloaded from AVSIM {in case the zips had been updated} but no change - I cannot find a VCbits file in any of Ricks HS748 download.
Has anyone else got it in their installation?
John R
Posted: 09 Jan 2007, 11:10
by Garry Russell
MALTBY D wrote:Obviously wasted my time there then.

Not at all
We have an explanation of what's happening
All useful stuff
Garry
Posted: 09 Jan 2007, 12:02
by Viscount Cornbank
Hi Guys
Here's the existing code for a No4 Dart engine start, with the TOGGLE_STARTER bit replaced by START or OFF, it doesn't work in FS9, although the starter lamp shows the starter is engaged, just wondered if it will work on FSX?
<Element>
<Select>
<Value>(L:Starter_Button, number) 0 > (L:Engine Selector, number) 0 == (L:Start Master, number) 0 != (L:No4_Turbine_RPM, number) 4501 < (A:Sim on ground, bool) 0 > && && && && if{ (A:Electrical Main bus voltage, volts) 18 > (L:Ground_Power_Switch, enum) 1 == || if{ 0 (>K:STARTER4_START) } }</Value>
</Select>
</Element>
<Element>
<Select>
<Value>(L:Starter_Button, number) 0 > (L:No4_Turbine_RPM, number) 4500 > (L:Engine Selector, number) 0 == && && if{ 0 (>L:Starter_Button, number) 0 (>K:STARTER4_OFF) }</Value>
</Select>
</Element>
Cheers
Fraser
Posted: 09 Jan 2007, 16:40
by Rick Piper
Hi John
I'm not sure WTF is going on here.
there where no textures missing in the original file.
Right this is the bit i want read properly.
"The model is for FS2004"
I don't have time so ****** about while eveyone and his wife tries it in FSX.
works fine for me and i do not have time to fix what you guys are trying to achieve.
As stated before more than once there will be an update to allow use in FSX when i have the tools & the time.
sorry but all these people blindly dabbling is getting on my wick.
if you don't know how FSX works compared to FS9 please leave it alone.
Regards
Rick :sad:
Posted: 09 Jan 2007, 17:11
by JER
Rick,
Wow - a simple "no" would have done.
Also my last question arose because I had spent sometime today looking in more detail than I had before at the 748's VC in FS2004 - not FSX.
However, my apologies and I will keep my head well below the parapet in future.
Regards
John
Posted: 09 Jan 2007, 17:21
by DaveB
John..
There should be a VCbits.bmp in your main texture folder (2004) as that's where it went. It is
not a $ file so head for 'V' and you'll find it
ATB
DaveB :tab: