Ark Royal IV update
Moderators: Guru's, The Ministry
-
- Vulcan
- Posts: 428
- Joined: 12 Jan 2006, 11:27
- Location: Los Angeles, California, But an ExPat Brit from Cornwall
glad you like
Hi Rick!
Looks like you were having some fun there!
Glad you like the Ark, we almost have her finished a few bits and bobs to sort out.
Would be interested to hear from anyone if they have skills with DXT and making "dirty" textures that do not blur at a distance, ie for the DECK!!!
happy landings,
Sketchy.
(Fras the Ark painter)
Looks like you were having some fun there!
Glad you like the Ark, we almost have her finished a few bits and bobs to sort out.
Would be interested to hear from anyone if they have skills with DXT and making "dirty" textures that do not blur at a distance, ie for the DECK!!!
happy landings,
Sketchy.
(Fras the Ark painter)
-
- Concorde
- Posts: 763
- Joined: 14 Jul 2004, 19:42
- Location: Chester / London
- Contact:
- Rick Piper
- The Gurus
- Posts: 4773
- Joined: 18 Jun 2004, 17:20
- Location: In front of screen learning 3ds max :/ ...............Done it :)
- Garry Russell
- The Ministry
- Posts: 27180
- Joined: 29 Jan 2005, 00:53
- Location: On the other side of the wall
- Rick Piper
- The Gurus
- Posts: 4773
- Joined: 18 Jun 2004, 17:20
- Location: In front of screen learning 3ds max :/ ...............Done it :)
-
- Concorde
- Posts: 763
- Joined: 14 Jul 2004, 19:42
- Location: Chester / London
- Contact:
- Rick Piper
- The Gurus
- Posts: 4773
- Joined: 18 Jun 2004, 17:20
- Location: In front of screen learning 3ds max :/ ...............Done it :)
Hi Ben
We are planning on two scenery items, one with a clear deck and one with some of those static on them. Both decks will have the tractors on though, I think they are a nice touch.
There will be people who will want to do their own AI on her just as I've done so there will be a nice clear deck for you to do that.
We are planning on two scenery items, one with a clear deck and one with some of those static on them. Both decks will have the tractors on though, I think they are a nice touch.
There will be people who will want to do their own AI on her just as I've done so there will be a nice clear deck for you to do that.
Ben Watson wrote:Just as an aside.... will it be easy enough to remove the static a/c? I think I'm going to have a play with some special AI I've been working on for this one :green:
Lovely! :yipeee:
Hi SK..
The Tractors and other bits are great.... just the deck with some parking will be fab. I've been working on using the AI helo mdl files on Carrier aircraft, and I think I'm not far away from having Buc's etc landing on the deck! :dance:
I have noticed one problem with the existing carriers (ARK and Hermes) in that if I modify the AFCAD the helo's land below the deck... i.e. the afcad layer seems to sink to the base of the ship, even if the runway etc is set to the corect hieght. Any ideas on where I'm going wrong?
The Tractors and other bits are great.... just the deck with some parking will be fab. I've been working on using the AI helo mdl files on Carrier aircraft, and I think I'm not far away from having Buc's etc landing on the deck! :dance:
I have noticed one problem with the existing carriers (ARK and Hermes) in that if I modify the AFCAD the helo's land below the deck... i.e. the afcad layer seems to sink to the base of the ship, even if the runway etc is set to the corect hieght. Any ideas on where I'm going wrong?
Ben.






