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Posted: 10 Aug 2006, 06:54
by Callum
Are you trying to merge one scene with another? Thats what you usually do with Booleen. Exporting is coding into a different type of file GMax wont accept... I dont see why you'd be doing that personally

Posted: 10 Aug 2006, 09:04
by TomNocturnal
http://www.bobsyouruncle.net/StrikeFigh ... deling.htm
Take a look at the viedo, titled: "Creating Canopy Glass" (or something along those lines)
That is the tutorial I am using...
Unless anybody else knows of a way of saving a selected object to a "temperal" work space to be called up later - that doesn't get removed on a CTRL-Z command???
Posted: 10 Aug 2006, 09:06
by TomNocturnal
Oh wait....
Just saw the video that says:
"Converting Gmax objects into .3ds"
:k:
Me thinks this might solve my problem...
Will check later and report back...