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Posted: 12 May 2006, 11:37
by DispatchDragon
<--bragging

Anyone else here flown Stonecutters for real???


Leif

Posted: 12 May 2006, 12:08
by DaveB
Well Leif.. the C1K sim was real enough for me. Tonks flying.. me watching in P2 posn, DM in the jump seat, Tonks 'real' P2 sitting in the Navs posn and a flteng sitting at his desk. Unfortunately, none of the ships I visited Honk Kong on used that approach mate!! :lol:

ATB

DaveB :tab:

Posted: 12 May 2006, 12:10
by DanKH
Er..well yes Jetty, that was mainly the reason why I wrote Oops ;-)

Yes It's all freeware, and yes Jim Vile has specialized in making awkward approaches. Go to AVSIM and do a search on Jim Vile and you will see what I mean. He has also done a magnificent work in describing what he does. (in the Readme's). You might say he is an ILS/AI specialist.

Posted: 12 May 2006, 12:15
by DanKH
Keith Jones wrote:Will the AI fly the checkerboard approach?
I have a video sequence of an AI plane doing exactly this ;-)

Unfortunately I'm not able to load it up anywhere, And I might add, I don't think it's worthy an upload. It was meant as a small tease of what to expect.

You can see more of it here:

http://www.cbfsim.org/cbfsimv5/cbfsbb/v ... php?t=5452

Posted: 12 May 2006, 12:32
by speedbird591
You buggers have dragged me out good and proper, now. I've reloaded FS but am under severely restricted flying duties (but including Golf Mike and HKG).

The scenery looks very detailed, Dan, but isn't quite realistic enough for me. According to my famous log book, I've flown into Kai Tak 55 times (5 on the jump seat). Sorry for being a smartarse. :roll:

What particularly leaps out at me about checkerboard hill is that there is NO CHECKERBOARD on it! There are apartment blocks :shock: . No wonder you missed the runway! Purely for comparison, here's a similar screenshot using the payware (sorry!), but pretty realistic, Hong Kong 2004.

[img]http://www.roymiddleton.btinternet.co.uk\pics\kaitak.jpg[/img]

Posted: 12 May 2006, 12:51
by DanKH
Sorry for the missing checker board, but actually it IS there ;-)

I just misplaced the files on this particular flight....

All the AI turns nicely at the inner marker towards the RWY.

The reason for the buildings not being correct, is that it's pure autogen ;-)

even the stadium is there.

Posted: 12 May 2006, 12:56
by airboatr
speedbird591

:whistle: I did notice the "spot on" runway alinment :whistle:

very good< I've tried landing there many times.
and more times then not, I'm having to pull the gear
out of my arse after the landing :sad:

Posted: 12 May 2006, 13:41
by speedbird591
Dan - pleased to hear that they haven't forgotten the checkerboard! And airboatr - thanks for the compliment, but the more eagle-eyed out there will see that I was really stationary. Just posing for the picture. I'm not that good, but perhaps a wee bit better than Dan! :lol:

In case anybody hasn't got the charts for the runway 13 approach, here are the IGS and the stonecutters charts. I wouldn't suggest using the stonecutters in a VC10 until I've had time to leave the airport building!

Image
Image

Posted: 12 May 2006, 16:26
by DanKH
Thanks for those Ian. as a matter of fact Jim Vile has included maps in his package as well, and also the ability to include his RWY13 AI traffic approaches for other 3rd party sceneries.

With all due respect for the payware version of Kai Tak, I still stick to the freeware, but each to his own I suspect ;-)

And I think you might be a little more than a wee better than me, as I never actually flown an aircraft myself....and I wasn't fortune enough to try to land in Kai Tak as a passenger either... but that doesn't calm down my fascination of this magnificent airport and its special approach.

Posted: 12 May 2006, 16:26
by Robin
I've done the approach in the VC10 sim also. I had a flight engineer in P1 and I was in the right hand seat. Still got my print out somewhere. I was quite impressed with it.

Would be excellent to have a look with this scenery. Thanks for flagging it.