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Re: GLOSTER GLADIATORS BETA
Posted: 24 Dec 2018, 21:25
by Dev One
Interesting conversion to P3D! - I don't have it - too much computing power required in my head!
Anyway I've had a greasy pole day, had it spinning just right then for some reason its gone pear shaped. I think unfortunately that the zero point is not where I thought it should be - I think it should be between the two wings at the intercepted 25% chord. Looking at the model in ACM its located on the top wing 25%, on the horiz datum of the fuselage, So I am trying to transpose the dimensions. Had this same problem with Nigel Richards Avro 621 which wouldn't spin until it was adjusted! I think one also needs to increase the chord to the imaginary two times?
Should have a bit of time tomorrow before going out to lunch to have a little play, otherwise the saga will continue. Engine power & speeds still OK though.
Have a Very Merry Christmas one & all.
Keith
Re: GLOSTER GLADIATORS BETA
Posted: 25 Dec 2018, 15:27
by Molyned
Keith - If it performs OK without the spinning feature then why not send me those files. Afterall, spinning isn't necessarily a 'must-have' feature.
Dave - If you do decide to convert the whole aircraft, be aware that there a few custom animations like the Oil Cooler knob; I made a few special XML parts names for some where they didn't exist in the 'makemdlparts.xml list.
Cheers
Dave M(oly)
Re: GLOSTER GLADIATORS BETA
Posted: 25 Dec 2018, 16:47
by blanston12
I am very much looking forward to this one, especially when the P3D4 conversion is done.
Re: GLOSTER GLADIATORS BETA
Posted: 25 Dec 2018, 19:58
by Dev One
Molyned wrote: ↑25 Dec 2018, 15:27
Keith - If it performs OK without the spinning feature then why not send me those files. Afterall, spinning isn't necessarily a 'must-have' feature.
Dave M(oly)
On its way Dave by e-mail, complete with spinability, hope it works for you!
Keith
OK in FSX SP2, K
Edit: O K in FSXA too! K
Re: GLOSTER GLADIATORS BETA
Posted: 26 Dec 2018, 03:14
by paulsl
blanston12 wrote: ↑25 Dec 2018, 16:47
I am very much looking forward to this one, especially when the P3D4 conversion is done.

Me too. Two Santas called Dave. Who knew!
Re: GLOSTER GLADIATORS BETA
Posted: 26 Dec 2018, 07:55
by DaveG
Molyned wrote: ↑25 Dec 2018, 15:27
Dave - If you do decide to convert the whole aircraft, be aware that there a few custom animations like the Oil Cooler knob; I made a few special XML parts names for some where they didn't exist in the 'makemdlparts.xml list.
Cheers
Dave M(oly)
Roger that Dave. I may need your original XML animation code to convert to FSX.
I had a quick test covering the materials to P3d PBR ones and initial results looked promising.
Re: GLOSTER GLADIATORS BETA
Posted: 26 Dec 2018, 21:26
by Molyned
Yipee !!
Thanks Keith

- your latest aircraft.cfg & aircraft.air files have cracked it. She now flies to the numbers. I've also tested the aircraft in FSX-SP2 and apart from a minor problem with the reflector gunsight glass, all is well, especially the flying bit.
That's nearly it then folks. I've just got a couple of minor cosmetics tweaks to correct and I'll then release the Gladiators onto the unsuspecting world. in the next couple of days
Cheers
Dave M(oly)
PS. Dave, there are 9 custom coded gauges on the aircraft.

Re: GLOSTER GLADIATORS BETA
Posted: 28 Dec 2018, 21:07
by Molyned
Well, the deed is done

I've just uploaded the complete Gladiator package to Flightsim.com,
It should appear, hopefully, before the year's end.Thanks for all the help folks..
Cheers
Dave M(oly)
Re: GLOSTER GLADIATORS BETA
Posted: 29 Dec 2018, 14:31
by Dev One
Its available now!!!
Keith
Re: GLOSTER GLADIATORS BETA
Posted: 29 Dec 2018, 15:00
by DaveG
Excellent, thank you both.
Dave, is there, or will there be, a paint kit?