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Re: P3dv3.1

Posted: 23 Dec 2015, 10:53
by Paul K
DG, I was looking at a video of dynamic reflections ( which, of course, I can no longer find the link for 8) ). It showed the reflection of an aircraft in a nearby window - rather amazing but I can imagine it doesn't do the FPS any favours, as you say. Looking forward to playing with it though.

Nev, I'm not sure you installed the correct Objectflow for 3.1. There's an ongoing thread at Orbx, and John Venema has just said :

We're been testing a new build of ObjectFlow for 3.1, so Ed may have already side-slipped it into FTX Central or its self-updater by now based on Amord's experience above.


That was 12 minutes ago

http://www.orbxsystems.com/forum/topic/ ... ent-971798 - post 38

Re: P3dv3.1

Posted: 23 Dec 2015, 12:09
by Scorpius
Paul,

It has just updated from 1.0.11.3 (yesterday) to 1.0.11.4 this morning via FTX central. Thanks for the tip on that one,

Nev

Re: P3dv3.1

Posted: 23 Dec 2015, 12:12
by Paul K
Cheers Nev. Just got it myself, and I'm now on P3Dv3.1 too. :)

BTW can you and/or Dave check the rotating beacon on the default Carenado Bonanza - I think it's no longer working in external view.

Re: P3dv3.1

Posted: 23 Dec 2015, 12:36
by DaveG
I'll have a look tonight Paul, if I get a chance (quite busy with family ATM).
Only had the briefest play last night. Apparently, they've fixed the dodgy default wake effects, :Dance: but any addon ones will need to be edited, which could be a pain. :doh:

Re: P3dv3.1

Posted: 23 Dec 2015, 12:40
by Paul K
Okay Dave. I've just checked again - the beacon casts its light over the external model, and into the VC, but the beacon itself does not illuminate or rotate. I've posted on the LM forum about it.

Still no joy with the strobes on the A2A Comanche and C-182, by the way.

Re: P3dv3.1

Posted: 23 Dec 2015, 12:44
by DaveG
Just a thought, did you clear out your shaders after upgrading?

Re: P3dv3.1

Posted: 23 Dec 2015, 13:21
by Paul K
DaveG wrote:Just a thought, did you clear out your shaders after upgrading?
Yep, did that, and let it rebuild. Still doesn't work. :)

Re: P3dv3.1

Posted: 23 Dec 2015, 21:39
by SkippyBing
DaveG wrote:I'll have a look tonight Paul, if I get a chance (quite busy with family ATM).
Only had the briefest play last night. Apparently, they've fixed the dodgy default wake effects, :Dance: but any addon ones will need to be edited, which could be a pain. :doh:
Have you got a link to that info Dave? I've been checking the SDK but I can't find anything pertinent to the wake effects and it'd be nice to get them fixed on our various boats!

Re: P3dv3.1

Posted: 23 Dec 2015, 22:00
by DaveG
Have a look here Skip: http://www.avsim.com/topic/480318-prepa ... sed/page-5
Post #71 by Rob Ainscough about halfway down the page.
Haven't had chance to look at it in sim myself yet though!

Re: P3dv3.1

Posted: 24 Dec 2015, 00:07
by SkippyBing
DaveG wrote:Have a look here Skip: http://www.avsim.com/topic/480318-prepa ... sed/page-5
Post #71 by Rob Ainscough about halfway down the page.
Haven't had chance to look at it in sim myself yet though!
Thanks for that Dave, oddly now I know what I'm looking for I can find it in the SDK!!