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Re: Barra fine tuning

Posted: 11 Jun 2015, 02:49
by Airspeed
DaveB wrote:That looks smashing Mike :thumbsup:
Thanks, Dave. Naturally, if anyone wants it, just ask, and I'll upload it to AFV
The animated bods are a nice touch but I find they get a bit tiresome after a while. For a long time.. I flew either to or from the IoS on a daily basis and every time I go there.. the same old AI bod is walking around the terminal building. I dearly love to kill him :lol:
ATB
DaveB B)smk
One word, Dave.......TACPAC!! :lol:

Re: Barra fine tuning

Posted: 11 Jun 2015, 12:40
by DaveB
That IS an option I'd not considered :lol:
I don't know if the CaptainSim WEAPONS would work. I have that installed (Xmas sale) but have yet to try it. I don't think it's as flexible in it's destruction as TacPac :)
ATB
DaveB B)smk

Re: Barra fine tuning

Posted: 11 Jun 2015, 12:55
by Airspeed
Weapons only displays hits, flame and smoke.
If I understand it correctly, TacPac actually destroys the object, as in a combat sim. I think that justifies the price tag.

Re: Barra fine tuning

Posted: 11 Jun 2015, 13:36
by DaveB
It would be nice to destroy the vast majority of autogen housing in ORBX.. all that white paint that you can't possibly miss :lol:

ATB
DaveB B)smk

Re: Barra fine tuning

Posted: 13 Jun 2015, 12:32
by Airspeed
DaveB wrote:.......
It's looking good mate. Not sure about that rather large orange windsock though. Is that a default?
ATB
DaveB B)smk
Investigated this Dave, and as I couldn't find where I'd added it, I asked IS to show me where all the objects came from.
If you've never used that function, it's under "Extras" when you right click on the screen.
Well, turns out that it's not in any object library. I opened the Horizon library to be 100%, and here's a screenshot:
Image
The little red warning sign is a Horizon object, but that rogue windsock is nobody's :rant: so it can't be removed. :wall:
George may know how this came about. AFAIK, the Twotter on the beach is in the same category. Perhaps it's coded in using something other than IS.
To add to the mystery, I put an animated mechanic close to the nose of that parked aircraft. Sometimes he's there, BUT sometimes the blasted a/c is four lengths off to the South. :dunno:
I'm convinced that I've not moved him, so maybe the a/c moves at different times of day. I must do a screenshot to see where it is in relation to the terminal, and try to catch it out! :OB:

Re: Barra fine tuning

Posted: 13 Jun 2015, 13:55
by DaveB
Could you not kill it with an exclude Mike?
I don't have a twotter on the beach mate :-O

EDIT: Mike.. I have VFR part 4 installed but have not yet bothered putting Scotflight scenery on this install. Looked at Barra and I have the very same windsock so.. I went into the scenery library and unticked VFR Scotland Airports and as if by magic.. the windsock disappeared. Maybe it's part of the Horizon AFD for Barra *-)

EDIT#2.. another something to think of Mike. After unticking Horizon VFR Airports.. I installed Scotflight v2.1.. quick'n'dirty.. by adding the folders manually (in the right order) using Add Scenery in FSX. Went for a quick look around and found the big hill to the East of Barra Airport had a fahookin' big flatten through it :-O Never seen this before so I re-ticked Horizon VFR Airports and the flatten disappeared. What might have caused that I hear you shout :lol: I really don't know is the simple answer but there's obviously something in the Barra Airport files from Horizon that causes it so I'd recommend NOT unticking Horizon VFR Airports.. just build on top :)
ATB
DaveB B)smk

Re: Barra fine tuning

Posted: 13 Jun 2015, 16:08
by GHD
I think the AFD file included with the Horizon scenery was created by Tony Meredith.

Norman Dean made one using my models of the warning sign and the flashing runway marker lights.

Image

Image

Re: Barra fine tuning

Posted: 13 Jun 2015, 16:29
by DaveB
Those flashing beacons are present in the Horizon version George as are the Barra signs. Shame the Scotflight beacons don't flash.. in fact, I've never seen them lit at all :| Would it be possible for Mike to open the AFD and remove the wind sock? Sounds do-able to me :)

EDIT: Just found the same wind sock present at Benbecula.. Scotflight didn't exclude this one!

ATB
DaveB B)smk

Re: Barra fine tuning

Posted: 13 Jun 2015, 20:28
by GHD
DaveB wrote: Would it be possible for Mike to open the AFD and remove the wind sock? Sounds do-able to me :)
Certainly. Check that the objects are not in a separate bgl. If so, open the AFD and "Import" the objects bgl than delete any which are not wanted.

Re: Barra fine tuning

Posted: 13 Jun 2015, 20:48
by DaveB
Cheers George :thumbsup:

Mike says they're not in any library (so where exactly they're coming from I'm not sure) *-) Anywho.. lets see if I have ADE installed :cpu:

ATB
DaveB B)smk