FSX Camel on the Horizon

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DaveG
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Re: FSX Camel on the Horizon

Post by DaveG »

Only just had a chance to download & try this one.
It's certainly a beauty. Had a few circuits at Duxford, not the easiest of aircraft to fly, but most enjoyable :)
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Re: FSX Camel on the Horizon

Post by DaveG »

Just noticed over at Sim Outhouse there's a new sound.cfg been posted which may fix the sound issue on landing.

http://www.sim-outhouse.com/sohforums/s ... 12th/page9

Link is about half way down the page.
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Re: FSX Camel on the Horizon

Post by DaveB »

Cheers Dave :thumbsup: I'm a bit surprised Roger is nowhere to be seen on that page. He's usually omni-present when things like this get released :lol:

I've pulled the new sound.cfg and will give it a whirl. Currently giving a Fieseler Storch a lick of paint (G-STCH) :worried:

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Re: FSX Camel on the Horizon

Post by DaveB »

Kerding..

That new sound.cfg works fine :rock:

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Re: FSX Camel on the Horizon

Post by emfrat »

For Dave Eckert's Camel in my FS9 install, I have the rightmost switch on my CH Quad mapped through FSUIPC as follows:
UP = Ignition Off (repeat while held)
CENTRE = Mags Both
DOWN = Ctrl+E (Handy if you held the Up position too long....)
:cheers:
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Re: FSX Camel on the Horizon

Post by mgchristy »

If anyone is interested, someone at the SOH also posted a custom gauge that will mimick the magneto "blip" function, since the Camel had no linear throttle. See the post from 'Bomber_12th' about three quarters of the way down on the link below:

http://www.sim-outhouse.com/sohforums/s ... 2th/page10

I tried it, and it works wonderfully. You can even port it into other appropriate rotary-engined planes. The Neoqb Fokker Dr1 is particularly nice fit. It does require remapping your engine primer to a joystick trigger or other assorted button. Once installed, depressing the joystick button you've remapped to the primer will cause the engine to cut. Simply release the button, and the engine sputters back to life. Loads of suicidal fun!
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Re: FSX Camel on the Horizon

Post by DaveB »

:lol: :lol:

Yes.. I watched a vid somewhere (may have been on here.. maybe on the box) with a chap explaining how these things worked and I remember him saying you flew it on the mags :-O I don't think I'm quite ready for that yet but thanks for the HU :thumbsup:

You've just reminded me I was going to see if the ex-Alpha Albatross DIII AI model could be 'piloted' *-)

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Re: FSX Camel on the Horizon

Post by DaveB »

Incidentally.. I tried the Neoqb Dr1 yesterday evening and as good a model as it is.. it's one of those I can't see out of unless I'm inverted or in a dive.. not things you really want to be doing in a Dr1 :lol: For that reason, it won't get anymore flying time I'm afraid :( The scenery is nice though so that'll stay ;)

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Re: FSX Camel on the Horizon

Post by Jetstreamsky »

DaveB wrote::lol: :lol:

Yes.. I watched a vid somewhere (may have been on here.. maybe on the box) with a chap explaining how these things worked and I remember him saying you flew it on the mags

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This might be the video you're referring to

http://www.youtube.com/watch?v=j6PnKUEFX8g

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Re: FSX Camel on the Horizon

Post by DaveB »

That's the one :thumbsup:

Having watched it again.. I'm not sure now if the FD on the Camel isn't the wrong way round. The pilot said when you turn left, it wants to climb and turn right, it wants to dive. At least I'm sure that's what he said :lol: I'm gonna have to have a quick flight again just to make sure *-)

EDIT: Well.. to say the FD might be the wrong way around is a little harsh. However, with the engine rotating to the right (when viewed from inside the aircraft).. one might be forgiven for expecting the aircraft to have a righthand 'swing'.. described by the pilot as wanting to dive when turning right. The gyro effect on the model is that it always wants to drop a wing and turn to the left. I dunno.. I'm not clever enough :lol: Fact is.. the model is suitably unique in it's FD as to not really matter that much. I do think the effect is the wrong way round though ;)

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