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Re: Instant Scenery V2
Posted: 26 Dec 2012, 16:01
by Mickey D
Here's a little dodge. Load your SAMM statics into Model Converter X. Things like prop disks ( if displayed) need to have material set to transparent for FSX. Other unwanted items can also be removed by deleting their material but only if that one item uses it. Model Converter X can also be used to add LODs very simply. Cripes I'm giving all the trade secrets away!!!!
Re: Instant Scenery V2
Posted: 26 Dec 2012, 16:51
by Brian Franklin
The Wessex rotor has been removed and the model shrunk so Mike should have updated this thread. I think Mickey that if you encourage people to modify other people's models that permission to use them will rapidly be withdrawn.
Re: Instant Scenery V2
Posted: 26 Dec 2012, 18:08
by Mickey D
Brian Franklin wrote:The Wessex rotor has been removed and the model shrunk so Mike should have updated this thread. I think Mickey that if you encourage people to modify other people's models that permission to use them will rapidly be withdrawn.
Being a bit "tetchy" there Brian. I'm sure 99.9% of people who read this forum can work all that out for themselves eventually without encouragement from me. Most were born with sufficient grey matter. Making old FS9 models work as statics in FSX is OK in my book if you only use them to enhance scenery for
your own enjoyment.I know my efforts get modified by customers from the feedback and more power to their elbow. It's how we
ALL learnt in the beginning.
Happy New Year.

Re: Instant Scenery V2
Posted: 26 Dec 2012, 18:13
by DaveB
Well.. I wish I had the wherewithall to wake up in the morning and know how to do just that.. make FS9 models statics in FSX

I'll try one day
ATB
DaveB

Re: Instant Scenery V2
Posted: 26 Dec 2012, 20:20
by Mickey D
DaveB wrote:Well.. I wish I had the wherewithall to wake up in the morning and know how to do just that.. make FS9 models statics in FSX

I'll try one day
ATB
DaveB

Upon receipt of a request written on a £20 note I will send a free copy of my instruction booklet along with a complimetary copy of "Brain Surgery for the Hobbyist for Pleasure and Profit". A number 1 best seller on Pitcairn Island I hear.
Happy New Year DB

Re: Instant Scenery V2
Posted: 26 Dec 2012, 20:27
by DaveB
Ah.. Pitcairn.. I have a radio postcard from there courtesy of my dad in 1946 if I'm not mistaken
If I could learn it all in one go, I'd be more willing to try but that's never going to happen. I don't have the interest in trawling through manuals and to do this sort of thing, you have to really. If it's a 'Quick' guide on one sheet of A4.. let's say 72pt text.. I'll give it a go
ATB
DaveB

Re: Instant Scenery V2
Posted: 27 Dec 2012, 01:51
by Airspeed
Dave,
The whole procedure is so simple, you're not going to need a manual.
Just download SAMM2, which is good value at 0.00 in any currency.
Once you have the main screen up, just follow your nose.
Choose aircraft.
Choose paint scheme.
Save.
Show model - Happy? then:
Create bgl - goes to another screen to allow placement, select lat/long (use decimals rather than degrees, min & sec) Choose heading. Accept.
Go to FSX and check it out.
If it's not there, your co-ordinates aren't right, check again. If you have trouble converting co-ords to decimal, there's freeware that will do that for you.
If you want any off-air extra help, you know my pm.

PS Any idea how & where Rob Richardson is? Tried Britsim, but no response.
Re: Instant Scenery V2
Posted: 27 Dec 2012, 07:40
by robcarrich
Hi Mike,
Don't often visit Britsim these days but I did look in there earlier, saw and answered your message.
Rob
Re: Instant Scenery V2
Posted: 27 Dec 2012, 09:14
by DaveB
Cheers Mike.. I'll take a look at that
ATB
DaveB

Re: Instant Scenery V2
Posted: 27 Dec 2012, 09:41
by GHD
I you use SAMM, you still need low-poly aircraft otherwise there will be an fps hit.