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Re: UK2000 Manchester screenshots

Posted: 04 Dec 2009, 11:01
by Fodda
I think the function for terrain following runways existed for quite a long while in the betas of FSX, it was always said up until quite close to release that it would be a feature. Now whether it was implemented in the end but just hasn't caught on (quite unlikely knowing the FS community) or was dropped before release I don't know. It's a shame as the various hillocks, lumps and bumps apparent in a lot of airports would add a lot to the realism.

Re: UK2000 Manchester screenshots

Posted: 04 Dec 2009, 11:42
by WhisperJet
Learning, learning, learning... :cpu:

I'm getting to know more and more about FS technology with every thread here!!

Many thanks,

Nick

Re: UK2000 Manchester screenshots

Posted: 04 Dec 2009, 13:35
by Tweek
Fodda wrote:I think the function for terrain following runways existed for quite a long while in the betas of FSX, it was always said up until quite close to release that it would be a feature. Now whether it was implemented in the end but just hasn't caught on (quite unlikely knowing the FS community) or was dropped before release I don't know. It's a shame as the various hillocks, lumps and bumps apparent in a lot of airports would add a lot to the realism.
Interesting. Well with REX experimenting with cloud shadows that they've somehow managed to 'unlock' the secret of - another feature which apparently was in the FSX beta but wasn't included in the final version - then perhaps somebody in the know might be able to somehow find a way of building terrain hugging runways? The chances are probably unlikely, but you never know!

Re: UK2000 Manchester screenshots

Posted: 04 Dec 2009, 13:38
by Nigel H-J
Think Garry Summers would be better off asking permission to use one of Daves' AI Tridents as that one is a bit strange then as a goodwill gesture give him a discount on one of his products. 8)

Nigel.

Re: UK2000 Manchester screenshots

Posted: 04 Dec 2009, 13:50
by Garry Russell
Too many polys I would think......even in the AI version. :worried:

They could surely get rid of a few bumps without too much increase in polys. *-)

Garry

Re: UK2000 Manchester screenshots

Posted: 04 Dec 2009, 14:17
by TSR2
You'd be supprised how much of an impact on frames more complete models would have, and DM's models are FS9 format so not much help for FSX scenery. TBH your rarely (if ever) going to drive arround the airport anyway, its just nice to see the Trident and RJX there on your approach / take off run and from the runway they'll look absolutely fine.

Re: UK2000 Manchester screenshots

Posted: 04 Dec 2009, 14:28
by Garry Russell
Very true Ben :agree:

Garry

Re: UK2000 Manchester screenshots

Posted: 04 Dec 2009, 15:07
by VEGAS
Ben Watson wrote: TBH your rarely (if ever) going to drive arround the airport anyway
I do all the time. And get paid for it..! :rofl: :rofl:

In fact I will be driving around there on nights all weekend.

Right, I'll get me coat.. :worried: :worried:

Re: UK2000 Manchester screenshots

Posted: 04 Dec 2009, 15:53
by DogTailRed2
This is the closest I've come to to a sloping runway.

http://www.univision.com/uv/video/FSX-L ... 2014902918

Re: UK2000 Manchester screenshots

Posted: 04 Dec 2009, 21:26
by emfrat
Fodda wrote:I have a version of Courchevel (free one from ANB) on my setup of FSX that a very pronounced hump and slope. Not sure how it was managed, but it works a treat. LOL... It's a very interesting experience landing an aeroplane whilst having a positive rate of climb.

Search fsxalti2.zip
I believe there was some very clever 'thinking-outside-the-box' behind that Courchevel. Something like an extremely low building, or maybe a series of them, with the 'roof' hardened like a helipad and taxiway textures applied. I remember seeing some screenies when it appeared and you could see it was angular rather than curving.
A great piece of work, whatever it was. :welldone:
MikeW