Echo...
Moderators: Guru's, The Ministry
Re: Echo...
Dave the Hunter works ok in FSX dragged straight accross from Fs9, even done some carrier traps in the FAA version, yes I know they were not embarked on carriers.
Peter I will still argue the Force Feed back thing, I see you have removed the FF section from your aircraft.cfg, that bit has nothing whatever to do with flight only ground bumps and crashes etc so anyone with a FF stick will get the default Fs FF which is very rough that microlight thing is a example very rough taxi.
The bit that controls flight FF is in the airfile and has absolutly no effect on flight dynamics only what you feel on the stick, it will not fly any faster, slower, roll faster or anything else, the force if you like is like your spring so attempting to centralize the stick.
The origional model had a problem with elevator flutter as did a number of other models at that time, some of Mike Stones, his Brit was one, at that time little was known about the problem, Mike's fix was to remove the FF section from the airfile which stopped the flutter and left the user with a limp stick, Rick I think did the same to fix the Hunter flutter mean time I spent some time and found the offending bits and did a fix so there was no flutter with FF in and working.
You say
Please note that these modifications are for NON Forcefeedback Sticks and if the aircraft is flown with one of these, it will feel nothing like a Hunter and will suffer severe control flutter.
Anyone using the mdified airfile you have mentioned with no FF section can fly with a FF stick and get no elevator flutter because the FF section is missing from the airfile so no FF, they will however get a rough ride on the ground because the FF section is missing from aircraft.cfg
I can't argue about what a Hunter feels like to fly only that I use a FF stick and am not going to rush out and buy a non FF stick
Peter I will still argue the Force Feed back thing, I see you have removed the FF section from your aircraft.cfg, that bit has nothing whatever to do with flight only ground bumps and crashes etc so anyone with a FF stick will get the default Fs FF which is very rough that microlight thing is a example very rough taxi.
The bit that controls flight FF is in the airfile and has absolutly no effect on flight dynamics only what you feel on the stick, it will not fly any faster, slower, roll faster or anything else, the force if you like is like your spring so attempting to centralize the stick.
The origional model had a problem with elevator flutter as did a number of other models at that time, some of Mike Stones, his Brit was one, at that time little was known about the problem, Mike's fix was to remove the FF section from the airfile which stopped the flutter and left the user with a limp stick, Rick I think did the same to fix the Hunter flutter mean time I spent some time and found the offending bits and did a fix so there was no flutter with FF in and working.
You say
Please note that these modifications are for NON Forcefeedback Sticks and if the aircraft is flown with one of these, it will feel nothing like a Hunter and will suffer severe control flutter.
Anyone using the mdified airfile you have mentioned with no FF section can fly with a FF stick and get no elevator flutter because the FF section is missing from the airfile so no FF, they will however get a rough ride on the ground because the FF section is missing from aircraft.cfg
I can't argue about what a Hunter feels like to fly only that I use a FF stick and am not going to rush out and buy a non FF stick
Rich
Re: Echo...
Hello Peter.
As far as my screenshot is concerned, I just added the revised textures to Echo. I didn't change anything at all. I'm not clever enough!
I'm using GenX scenery in FSX, with airfields by Gary Summons. I don't know why, but West Country scenery is always very clear compared to other areas.
Dennis.
As far as my screenshot is concerned, I just added the revised textures to Echo. I didn't change anything at all. I'm not clever enough!
I'm using GenX scenery in FSX, with airfields by Gary Summons. I don't know why, but West Country scenery is always very clear compared to other areas.
Dennis.
Re: Echo...
'I don't know why, but West Country scenery is always very clear compared to other areas.'
It's the fresh south westerlies!
It's the fresh south westerlies!
Simon

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Re: Echo...
Thanks for the reminder about FF. That's something I'll need to check is working OK for the FSX updates. ;-)
Dave G.
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Re: Echo...
That's right Rich...What you feel in the real aircraft are the springs in the stick + a bit of Q feel at high Mach numbers, which just stiffens things a bit. FF is just garbage stuffing clunks into your stick which do NOT appear in real life. If it turns you on, then OK but hydraulic power controls just rely on springs to pass you some artificial feel and absolutely nothing else is fed back to the stick. I even crunched someones aileron into the wingtip in a mid-air collision once and if they had been manual controls the stick would have been forced over and locked...However, because they were fully powered ailerons Bert didn't even feel the impact and there was no restriction to stick movement...The powered aileron just moved up and down as requested, bending all the crunched metal out of the way as required with absolutely zero change of feel to the stick feel given by its springs. Forcefeedback is just a stupid marketing gimmick which has absolutely no bearing on Flight SimulationRich wrote:The bit that controls flight FF is in the airfile and has absolutly no effect on flight dynamics only what you feel on the stick, it will not fly any faster, slower, roll faster or anything else, the force if you like is like your spring so attempting to centralize the stick.

However, if you want all that stuff then you can just copy and paste the FF section from another Hunter in the pack but my comment stands "Don't expect it to feel like a real Hunter because in the real thing you are just feeling springs".
Regards,

http://www.petermcleland.com/
Updated 28/8/2007
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Updated 28/8/2007
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Re: Echo...
Yes, you are right there Jonesey...My version of FS9.1+ is just so far ahead of FSX as a Flight Simulator that it will remain superior and it would be a huge backwards step. Also because of the shift in emphasis towards gaming, future versions of Flight Simulator will also be inferior for what I want to fly. I am therefore locked into FS9.1+ and I'm still adding bits to the + while they are still being produced. I am very pleased at the amount of Scenery and Addons still being made for FS9 and look forward to a few more before they dry up...That new textures set (forgotten it's name) that is already out for FSX and pending for FS9 sounds very interesting. I am also changing the AI models that come in and out of McLeland Field for more accurate and up to date versions that use flap for take-off etc....All going beautifully and very noisy with AiBlast...Loving it :flying:jonesey2k wrote:Even if FSX were to become completely bug free, I doubt that Peter would swap over anyway. He has put too much time and effort into his FS9 installation to just bin it and start over afresh
Regards,

http://www.petermcleland.com/
Updated 28/8/2007
My Channel
http://www.youtube.com/user/petermcleland?feature=mhee

http://www.petermcleland.com/
Updated 28/8/2007
My Channel
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Re: Echo...
DaveG, I have given her a 30 min flight going over the limits speedwise with FF on and no flutter so I would say it is ok.
It may be I am the only one here that uses a FF stick, hopefully there may be others that can confirm the fix works. Only have the T8 in FSX at the Mo but will bring the others over too, they also should be ok as the FF section in the airfile is the same.
A couple of others I have brought over are the DSB Buccaneer and the Alphasim Swordfish both seem to work ok. The Beverly modified by Rick looks ok too will have to get it packed and uploaded
It may be I am the only one here that uses a FF stick, hopefully there may be others that can confirm the fix works. Only have the T8 in FSX at the Mo but will bring the others over too, they also should be ok as the FF section in the airfile is the same.
A couple of others I have brought over are the DSB Buccaneer and the Alphasim Swordfish both seem to work ok. The Beverly modified by Rick looks ok too will have to get it packed and uploaded
DaveG wrote:Thanks for the reminder about FF. That's something I'll need to check is working OK for the FSX updates. ;-)
Rich
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Re: Echo...
Thanks for that Rich. I'm rebuilding the Hunters as full FSX models at the moment, so that info will be useful.
Dave G.
Re: Echo...
DaveG, I do believe FSX has a default FF built in, in the air now as well as on the ground did some checks with section 320 the airfile FF section removed and flew without it and lo there was FF, checking the default aircraft they do'nt have a FF section in the airfile but they all have force in flight. Used Peter's Echo too with the same results
The default ground FF is very rough so the aircraft.cfg settings should I think stay as they are.
Personaly I will stick with the fix I did as it has a better feel, no tail flutter with or without the fix.
The default ground FF is very rough so the aircraft.cfg settings should I think stay as they are.
Personaly I will stick with the fix I did as it has a better feel, no tail flutter with or without the fix.
Rich
Re: Echo...
Peter,petermcleland wrote:That's right Rich...What you feel in the real aircraft are the springs in the stick + a bit of Q feel at high Mach numbers, which just stiffens things a bit. FF is just garbage stuffing clunks into your stick which do NOT appear in real life. If it turns you on, then OK but hydraulic power controls just rely on springs to pass you some artificial feel and absolutely nothing else is fed back to the stick. I even crunched someones aileron into the wingtip in a mid-air collision once and if they had been manual controls the stick would have been forced over and locked...However, because they were fully powered ailerons Bert didn't even feel the impact and there was no restriction to stick movement...The powered aileron just moved up and down as requested, bending all the crunched metal out of the way as required with absolutely zero change of feel to the stick feel given by its springs. Forcefeedback is just a stupid marketing gimmick which has absolutely no bearing on Flight Simulation![]()
However, if you want all that stuff then you can just copy and paste the FF section from another Hunter in the pack but my comment stands "Don't expect it to feel like a real Hunter because in the real thing you are just feeling springs".
Just out of curiosity, how were you able to spot an imminent stall with the hydraulically powered/spring loaded controls? Was it just based on airspeed reading or attitude gauging, sound maybe, stick pusher?
regards,
Macs