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Re: Ansaldo S.V.A. 5

Posted: 17 Sep 2008, 01:57
by Techy111
Trying now mate....and the sound files go where.... :worried:

No sound.... :brick:

Tony

Re: Ansaldo S.V.A. 5

Posted: 17 Sep 2008, 02:01
by Roger
Do you have the FsX Jenny? If so the sound folder would read
[fltsim]
alias=Curtiss_Jenny fx\sound

If not...why not :lol:

Re: Ansaldo S.V.A. 5

Posted: 17 Sep 2008, 02:07
by Roger

Re: Ansaldo S.V.A. 5

Posted: 17 Sep 2008, 02:14
by Techy111
Got it all....sounds are ok....but my stupid UAC in Vista will not let me save the blooming texture.common file......saves i don't have the ruddy rights...LOL

Ah well i'll try tomorrow.... :thumbsup:

Thx for helping Rog....

Tony

Re: Ansaldo S.V.A. 5

Posted: 17 Sep 2008, 02:22
by Roger
Good old UAC...disable it!!! Vista is fine once you do a "HAL" to it and reduce it to singing "Daisey, daisey". Vista with a Labotomy is fine :lol:

Re: Ansaldo S.V.A. 5

Posted: 17 Sep 2008, 06:47
by Tarasdad
That...would make a VERY interesting Giant Scale RC project. Done right it could even compete in Top Gun.

Oh, dear. I just had a twitch. Bad, Very bad. Must resist digging out my CAD program. Must NOT start drawing GIant Scale RC Ansaldo S.V.A. 5 plans...

Re: Ansaldo S.V.A. 5

Posted: 17 Sep 2008, 12:23
by Techy111
All sorted Roger......Hmmmm....how did it make this work in DX10..... :think:

Tony

Re: Ansaldo S.V.A. 5

Posted: 17 Sep 2008, 15:52
by Roger
I don't know? Another aircraft that worked texture-wise in Dx10 was the German flying wing glider (Arado, Gotha?) and I wrote to the author and asked what he had done and he didn't know...it was by accident?

Re: Ansaldo S.V.A. 5

Posted: 17 Sep 2008, 19:39
by Motormouse
that's be a Horten, Roger, by David Rowberry

ttfn

Pete

Re: Ansaldo S.V.A. 5

Posted: 17 Sep 2008, 20:11
by Roger
That's the one Pete :lol: