Getting close

If you have a payware prog whether it be a model, scenery or utility that you have tried.. tell us about it here.

Moderators: Guru's, The Ministry

User avatar
nazca_steve
Concorde
Concorde
Posts: 787
Joined: 18 Nov 2005, 17:38
Location: South Orange County, California (ex-pat from Cambs.)
Contact:

Re: Getting close

Post by nazca_steve »

Not today, Dave, but the thought sounds appealing... :think: :lol:

Dave, BTW, when are you going to give up the secret of the bearded cockpit shot? :prayer:
Image

Steven Beeny, repainter and modeller. New Canberra series for FS9 out now.
http://www.flyingstations.com

User avatar
Garry Russell
The Ministry
Posts: 27180
Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall

Re: Getting close

Post by Garry Russell »

He did the other day Steve :lol: :lol: :lol:

Sea Vixen I think he said :think:

Garry
Garry

Image

"In the world of virtual reality things are not always what they seem."

User avatar
DaveB
The Ministry
Posts: 30457
Joined: 17 Jun 2004, 20:46
Location: Pelsall, West Mids, UK
Contact:

Re: Getting close

Post by DaveB »

:lol: :lol: :lol:

Cheers Garry.. and it's never been a secret Steve ;-)

Back-on-track (if I dare)..
I see the panel lines on the upper fuse as in Brian's shot Ben although the 'glove compartment' on the nose doesn't appear so well defined. Definately not touched up so it must be a trick (or otherwise) of FSX light ;-)

ATB

DaveB :tab:
ImageImage
Old sailors never die.. they just smell that way!

User avatar
Trev Clark
The Ministry
Posts: 2822
Joined: 26 Jun 2004, 08:54
Location: Runway 26 at RAF Tangmere....most Mondays!

Re: Getting close

Post by Trev Clark »

Dave, BTW, when are you going to give up the secret of the bearded cockpit shot?
That is not secret, I know where the shot was taken :lol: :lol: :lol: :lol: :lol: :lol: :-#

The Hawk looks supurb, I hope whoever takes the screenshots (I am 'sin' FSX so it will not be me) puts the aircraft close up and leaves ant FSX default scenery very much in the background....unless it is the photoreal VFR stuff. With all that shading so eveident, it makes the Hawk look like the most complex add-on yet, from the visual aspect anyway.

I trust the FS9 version (if it has not been binned) will see some light sometime after the release of this one?
ATB Trev

User avatar
Chris Sykes
Concorde
Concorde
Posts: 1658
Joined: 18 Apr 2006, 11:50
Location: Northampton

Re: Getting close

Post by Chris Sykes »

well i guessed it right in the thread we were asking and guessing... anyways... This Hawks on my to buy list...

User avatar
Rick Piper
The Gurus
Posts: 4773
Joined: 18 Jun 2004, 17:20
Location: In front of screen learning 3ds max :/ ...............Done it :)

Re: Getting close

Post by Rick Piper »

Hi Paul

Yes that shot was "Overbumped" as i was just modifying the texture to take the Aden Cannon pod texture on the main fuselage template so i had to remake the bump map to incorperate the new section
and it was the first view of do the rivets show.

Sent the shot to Brian as it was just a nice shot with somje twinkle (I didn't know he was uploading it anywhere) ;-)

yes far overbumped and fixed immediately but i always start with a strong effect and work back or it will blur too much as you edit it back.

I will never keep anyone happy but at least i am making FSX SP2 native models unlike 90% of the authors who won't leave their comfort zone
even 18 months after FSX was relesed.

I'm fed up of ported FS9 models and people saying FSX is crap when all they tried was the first FSX demo almost 2 years ago.

the only thing that kept me in FS9 was the Flightzone Portland scenery which was outstanding and in my view still not bettered in FS9 or FSX :thumbsup:

Regards
Rick

Chris_UKMIL
Viscount
Viscount
Posts: 119
Joined: 18 Feb 2008, 17:49

Re: Getting close

Post by Chris_UKMIL »

Rick Piper wrote: I'm fed up of.......people saying FSX is crap when all they tried was the first FSX demo almost 2 years ago.

Well said! I have the same thing with Vista! ;)

Model looks good though.....I need to get a better job to afford it now!
Image

User avatar
Garry Russell
The Ministry
Posts: 27180
Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall

Re: Getting close

Post by Garry Russell »

Don't forget Rick some of us are stuck because we can afford to upgrade so will be doing our best to make FS9 model work in FS.X

Garry
Garry

Image

"In the world of virtual reality things are not always what they seem."

User avatar
TSR2
The Ministry
Posts: 16345
Joined: 17 Jun 2004, 14:32
Location: North Tyneside, UK
Contact:

Re: Getting close

Post by TSR2 »

Hi Garry,

Don't think thats what Ricks getting at. The Freighter, like DM's stuff is an FS9 Model... simple as that and we have done are best to make it work as best we can in FSX, but its understood it FS9.

There are many (i.e. CaptainSIm 757) who are selling something as FSX which blatantly isn't... its not even a good atempt at making it work in FSX.
Ben.:tunes:

ImageImageImage

User avatar
Garry Russell
The Ministry
Posts: 27180
Joined: 29 Jan 2005, 00:53
Location: On the other side of the wall

Re: Getting close

Post by Garry Russell »

Fair enough Ben

It's difficult for me to try and make an FS.X version with not having the game an every effort is being made with your help and other do do so and although not meant here, there is a general feeling that those still in FS.9 are there because they are anti-FSX.

I just wanted to make that clear.

Apologies to Rick if I am misunderstanding his comment. :)

Garry
Garry

Image

"In the world of virtual reality things are not always what they seem."

Post Reply