OK boys..listen carefully...I shall say zis only wunce....
I use an
equivalent default aircraft 'Aircraft.cfg' and 'Air' files in all of the 'non-dedicated' AI aircraft I have on my system. It seems to work very well whatever you want to use as AI - from DH82's to Tridents to Tonkas.
In this case you have to make a dedicated AI Dove aircraft folder - one in addition to the dove folder you use for the flyable aircraft. Once done, you can dispense with the panel and sound folders within your AI dove folder as these are useless.
You must then rename the exisiting Aircraft.cfg and Air files - simply give them a BAK or OLD suffix.
Copy the Aircraft.cfg and Air Files from the default King Air 350 (the nearest equivalent to a Dove) in to your AI Dove folder. Rename the Air file from
Beech_king_air_350,air to
DH104_BW6_2.air
You then have to copy a number of items from your old aircraft.cfg to the new one...
First, completely replace the [fltsim.X] and [general] sections with those from your old Dove aircraft.cfg.
Next, replace the entire [Lights] section with that from the Dove aircraft.cfg.
The next bit is slightly more complicated:
Move on to the [contact points] section in your new aircraft.cfg. You will see there the following:
[contact_points]
point.0=1, 13.00, 0.00,
-4.2, 1181, 0, 0.596, 39.9, 0.296, 2.5, 0.9516, 4.8, 4.8, 0, 184.0, 184.0
point.1=1, -1.67, -8.58,
-4.9, 1574, 1, 0.596, 0.0, 0.642, 2.5, 0.8152, 4.5, 5.2, 2, 184.0, 184.0
point.2=1, -1.67, 8.58,
-4.9, 1574, 2, 0.596, 0.0, 0.642, 2.5, 0.8152, 4.8, 4.9, 3, 184.0, 184.0
point.3=2, -3.33, -23.92, -3.00, 787, 0, 0.000, 0.0, 0.000, 0.0, 0.0000, 0.0, 0.0, 5, 0.0, 0.0
point.4=2, -3.33, 23.92, -3.00, 787, 0, 0.000, 0.0, 0.000, 0.0, 0.0000, 0.0, 0.0, 6, 0.0, 0.0
point.5=2, -22.67, 0.00, 0.00, 787, 0, 0.000, 0.0, 0.000, 0.0, 0.0000, 0.0, 0.0, 9, 0.0, 0.0
point.6=2, 23.08, 0.00, -1.50, 787, 0, 0.000, 0.0, 0.000, 0.0, 0.0000, 0.0, 0.0, 4, 0.0, 0.0
static_pitch =
-1.0
static_cg_height =
4.3
gear_system_type=1 //Hydraulic
Those figures highlighted in
blue and those alone are what you need to change. The new contact points etc are shown in
red below. When done, your [contact points] section should read like this:
[contact_points]
point.0=1, 13.00, 0.00,
-5.15, 1181, 0, 0.596, 39.9, 0.296, 2.5, 0.9516, 4.8, 4.8, 0, 184.0, 184.0
point.1=1, -1.67, -8.58,
-4.98, 1574, 1, 0.596, 0.0, 0.642, 2.5, 0.8152, 4.5, 5.2, 2, 184.0, 184.0
point.2=1, -1.67, 8.58,
-4.98, 1574, 2, 0.596, 0.0, 0.642, 2.5, 0.8152, 4.8, 4.9, 3, 184.0, 184.0
point.3=2, -3.33, -23.92, -3.00, 787, 0, 0.000, 0.0, 0.000, 0.0, 0.0000, 0.0, 0.0, 5, 0.0, 0.0
point.4=2, -3.33, 23.92, -3.00, 787, 0, 0.000, 0.0, 0.000, 0.0, 0.0000, 0.0, 0.0, 6, 0.0, 0.0
point.5=2, -22.67, 0.00, 0.00, 787, 0, 0.000, 0.0, 0.000, 0.0, 0.0000, 0.0, 0.0, 9, 0.0, 0.0
point.6=2, 23.08, 0.00, -1.50, 787, 0, 0.000, 0.0, 0.000, 0.0, 0.0000, 0.0, 0.0, 4, 0.0, 0.0
static_pitch =
0.99
static_cg_height =
5.01
gear_system_type=1 //Hydraulic
Finally, you should change the cruise speed in the [reference speeds] section from
300 to
160
That's it
If when you look at the aircraft in FS9 you think that the wheels are not in contact with the ground, simply adjust the new contact points at 0=1 (for the nosewheel) and 1=1 and 2=1 (for the main gear) and observe what effect this has when you go back into FS9. The
THIRD set of numbers only in the top three groups should be adjusted -
DON'T TOUCH ANYTHING ELSE ! And remember to adjust 1=1 and 2=1 together otherwise you will have a lopsided aircraft!! It is rather fiddly! Start by changing the number up or down as required by a unit of 1. See what it looks like and then fine-tune to what is required. You may not even have to do this.
Be aware of minus signs when making your changes - you will notice that the Static Pitch for the KA is (minus) 1.0 whereas that for the dove is (plus) 0.99. Make sure you remove the minus sign when replacing it - you can guess what will happpen if you don't
Your AI Dove should now be more stable. As I said before, this works with anything for me - even microlights!
Any problems - I'm sure you'll be back at me!!
I need a :drinkers: after that little lot!
Tim
PS If it works for you please don't thank me - a certain Mike McIntyre - now of MAIW fame - shared this little trick with me several years ago and all credit must go to him!