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Re: Alphasim Heinkel 111 released.

Posted: 30 Aug 2007, 22:05
by mgchristy
Now I have seen the price , perhaps not!!! I would pay for an aircraft I would really want (Argosy CMk1, Britannia, Beverley and the like...some chance), but that is getting into serious money now
Agreed. I really like Alpha stuff, but at $40+ USD it just doesn't seem like a good value for the money....particuarly considering I've bought add-ons like WOP Heavy Bombers for nearly half the price (and with twice the planes, all of apparent equal quality to the He-111).

This isn't meant to be a slam on AS. They do good work. I just think they're pushing the envelope a little too far with some of the recent prices. Maybe that's the price we pay for having a release or two every month, as opposed to year?

Re: Alphasim Heinkel 111 released.

Posted: 30 Aug 2007, 22:25
by DaveB
Working on that assumption Mark, I'd have thought prices would come down due to a greater volume of regular sales :roll: Shame about the price though. Don't ask me why but i've always held a certain fascination for the 111.. pity I'm not going to be seeing this one in the near future as Mr Phil has already had far too much cash off me this month as it is :'(

ATB

DaveB :tab:

Re: Alphasim Heinkel 111 released.

Posted: 30 Aug 2007, 22:40
by Trev Clark
I have posted a suggestion (fortune favours the brave :lol: ) on the Alpha forum, that many users have a mental cut off of about 15 quid (in various currencies) and often only use FS9 OR FSX.

How about reducing the price but for EITHER sim ONLY. So a HE111 for FSX OR FS9 would be $29 but you can buy both for $40 or whatever price (discounted)! When they update models from FS9 to FSX they could then charge a nominal $10, instead of giving them away free as they do now.

FS9 users get a nice reasonable product and FSX people (who if they are commited to FSX will. like Ben have removed it) are not paying for something they will never use.

Wonder how it will go down?....I'll fetch my tin hat! :brick:

Re: Alphasim Heinkel 111 released.

Posted: 30 Aug 2007, 22:57
by Quixoticish
calypsos wrote:I have posted a suggestion (fortune favours the brave :lol: ) on the Alpha forum, that many users have a mental cut off of about 15 quid (in various currencies) and often only use FS9 OR FSX.

How about reducing the price but for EITHER sim ONLY. So a HE111 for FSX OR FS9 would be $29 but you can buy both for $40 or whatever price (discounted)! When they update models from FS9 to FSX they could then charge a nominal $10, instead of giving them away free as they do now.

FS9 users get a nice reasonable product and FSX people (who if they are commited to FSX will. like Ben have removed it) are not paying for something they will never use.

Wonder how it will go down?....I'll fetch my tin hat! :brick:
I've suggested a similar system on the Alphasim forums before (or it may have been in an e-mail to Phil, I can't remember) where you pay for your own sim only and can upgrade at a reduced price it you want the other version, if memory serves it wasn't a system they were keen to implement.

Re: Alphasim Heinkel 111 released.

Posted: 30 Aug 2007, 23:30
by Trev Clark
As to my suggestion, Phil has written a very detailled reply, as many of you are Alpha customers, I have copied here....
There are several problems associated with this idea - first one is that it would double the size of every shop entry where there are versions for two sims, that means two download folders and associated files and passwords, two sets of screenshots, two shop entries, two news page entries, two database entries plus the enevitable customer support hassles when people will buy the wrong one for their sim and berate us for selling them faulty goods. Clearly this is a non-starter from a site management point of view.

Second problem is that history has taught us that there is a period when two sim versions overlap and die-hards will criticise the new one and say it's unnecessary because the old one is still so good. This period does not last and most eventually move over to the new sim. I remember when FS9 came out some people were vehement they would not waste their hard-earned money on upgrading their PCs to run this 'monster' when their FS2002 was 'perfectly adequate'. We know what happened there, how many here still think FS02 is the best thing ever ? Believe me, FS9's days are numbered, FSX is where we are heading - on the right equipment it towers over FS9 and you have not even seen the start of what skilled developers can do in that sim, we are only just beginning to explore the extensive capabilities it has. We can make models with higher poly counts in FSX, we are constantly hamstrung by the poly count limit in FS9 - the new Tornado for example has a complete rear cockpit, but only in FSX. Support for FS9 is currently strong, but it will eventually fade and the days of the FSX-only models are getting nearer. To say you will 'be running FS9 for years ahead' may be true for your good self, but I think it is not a common intent, the marketplace in just one year's time for FS9 models will be small (possibly unviable) - in two years it will be almost non-existent and supported only by freeware (try selling FS02 models now). So basically, any dual-pricing structure would be hard to implement and would only be short lived anyway, doesn't seem to make business sense from a time investment point of view.

The third reason is a misconception that price rises are because there is an FSX model included - that's only a part of the reason. Models are more complex, texture sets are more complex with multiple layers needed to make them and more often now there are multiple schemes in a package, and don't forget the panel and gauge work, now more detailed. There was a time when a soundset was a rare addition - now these are always included and are almost always custom-made ($$$) for that particular model. Many models are not built in-house now, the division of labour on larger projects makes sense, although buying in the base models for FS conversion by ourselves is no cheap option, some models cost us many thousands of Dollars before we even get them working in the sims, that can take months (C-17?). So FS9 or FSX, the costs to make the products are higher than ever and unless we cover costs, we fail and shut up shop, that's the bottom line.

The last reason is that payware models, well ours at least, have always been highly underpriced. If you were really serious about accounting and added up every hour every man worked, paid overtime for working late and at weekends, double-time on Sundays and holidays, then looked at the amount we would expect to sell, the price would be in the hundreds of dollars a model - we would not sell even one. I don't know how other vendors function or what their sales are like, but I know that we should, from an accountant's point of view, not really be trading at all. When you think you are paying too much, you are actually paying too little ! You are getting a 'labour of love', something which should never have been made, it's economically unrealistic. It's only because of the totality of sales across the product range that a seemingly acceptable return is made, but it's illusion - the amount taken as 'profit' divided by the man hours will never, ever add up, not for any of us.

It comes back to what I've said before, the hobby is getting better, more exciting and much more realistic, but it comes at a cost and I suspect some will choose not to keep up and will find other things to do, or rely on freeware. If enough do that then the whole thing will no longer be viable for us and we will disappear. I hope that won't happen and I hope that most of you will stay the course, we have many new and exciting products coming, some are still just ideas and concepts, but we can't make them if people are going to stick doggedly to older software or choose not to part with what is a small sum, all things considered, in order to make these dreams a reality.
It looks (for me at least) the days of buying low cost payware on a regular basis have come to an end. Thanks guys, it was a pleasure to have witnessed the golden period of affordable Alphasim payware (about 6 years to my knowledge at least), but I do fully understand the economics and accept that if others will pay that amount you have a duty to yourselves to charge it....and for paying for Dans air fare :lol:

Re: Alphasim Heinkel 111 released.

Posted: 31 Aug 2007, 02:00
by DaveB
pity I'm not going to be seeing this one in the near future as Mr Phil has already had far too much cash off me this month as it is
Yeh.. I said that only a few hours ago but two pints later and an uncontrollable urge to have one has seen me $50NZD short and a little disappointed. The model looks a treat.. smashing textures on the version I've looked at. Panel is ok. Gauges.. in a similar style to recent releases (but not the F-104) and not my favourite.. they're not sharp enough visually. The model has a noticeable tendancy to fly to the left which is a little odd considering engine/tank settings were identical (Sidewinder Precision ProII.. no throttle quad). On a short flight from Calais to Manston, fuelburn was the same off each tank and had I not been paying attention.. I'd have missed the UK Mainland! HSI flickers when heading changes are made (or the top of it does). This stops immediately the aircraft is flying straight (straight that is not including the LH wing down). Port and Stbd Red/Greens (nav lights) are not modelled (and I doubt they should be) but have been added as fx files and appear as orbs.. not attached to the wings. Easy enough to switch off but if they shouldn't be there.. why are they there and worse.. slightly out of place. This isn't a $15-bargain-basement model.

On a positive note.. the aerial wires didn't come from 'left over' transatlantic telephone cable so all is not lost :lol: I've posted my observations over at Alpha so am expecting a vitriolic response by the time I get up in the morning. Dissappointed thus far and already looking forward to patch#1. Shame as it's a smashing looking model with some great textures. Pity it's not close to the standard of the F-104. Keen to hear what you think of it Andy ;-)

EDIT.. if there IS a readme, I've neither found it or read it yet. I may find an answer to the LH-down but it certainly won't answer the flickering HSI or naff nav lights and who knows what else I'll find. I've not looked hard yet!
ATB

DaveB :tab:

Re: Alphasim Heinkel 111 released.

Posted: 31 Aug 2007, 07:54
by Trev Clark
Oh the dreaded serpant of temptation bit you Dave, it sounds like you are not alone with your HE111 problems either, if the forum over there is anything to go on!
I was just thinking, on the matter of the new pricing (Phil has been backed up by another member of his team), I wonder what the true value of the products given away here are? A Comet 25 quid anybody :lol: :lol: :lol: :lol:

Re: Alphasim Heinkel 111 released.

Posted: 31 Aug 2007, 09:36
by Quixoticish
The model has a noticeable tendancy to fly to the left which is a little odd considering engine/tank settings were identical (Sidewinder Precision ProII.. no throttle quad)
Just a quick thought but is this not actually correct modelling of propeller torque, or did the He-111's props spin in opposite directions to counter this?

Re: Alphasim Heinkel 111 released.

Posted: 31 Aug 2007, 09:47
by DispatchDragon
Hey Dave

Thanks for the quick critique saving me 50NZD - Like you I have always had a fascination for the 111 and temptation was calling loud.

think I'll wait..

Oh yes - as to the nav lights - i went ahunting and every photo I can find of He111's even to the 'pseudo" civilian ones flown prior to WW2
had nav lights and formation lights - those odd little blueish ones that pointed about 60degrees aft for formation night flying.

Cheers Mate - and the answer is simple - FS Aircraft like women are best NOT aquired after several pints ;-)

Leif

Re: Alphasim Heinkel 111 released.

Posted: 31 Aug 2007, 10:06
by DaveB
:lol: :lol: :lol:

How true Leif ;-)

I really hadn't researched it's nav/formation lights and so it was a guess that they wouldn't have had them.. hence, the reason a quick 'fx' ver being added to the model to placate those who want to fly en mass :) Learning that they should be there only serves to fill me with more dismay :-(

I'll draw my flak jacket and tin hat and head over to the Alpha forums some time today to see what fall-out is landing :lol:

My best advice to all at the moment is wait awhile.

EDIT..
Well.. been over there and all is light and sunshine. No one else seems to have reported a 'fly to the left' issue so it seems I'm in a minority of one :worried: Alphasim-Shane responed saying that the props on the 111 don't contra rotate as they do on American aircraft so try a bit of rudder trim :o For a comparison, I dug out 2 recent releases, the Hudson and Hampden and all 3 have props modelled to run anti clockwise (when viewed from the front). Thing is.. neither the Hampden or Hudson fly in circles. I have no P-Torque effects on (realism settings are 'Easy') so I wouldn't expect to see the 111 doing it's own thing. There is going to be a patch released today some time to correct issues with starting from cold in FSX (FSX doesn't hang on to the starters long enough to get the engines to fire.. quite a common problem and an FSX issue) but this doesn't effect me. :-(

ATB

DaveB :tab: