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Posted: 04 Aug 2007, 23:50
by Chris Sykes
LOL Calypsos.... didnt you read DB's post???
IRIS - David Brice wrote:Oh and I want to pass a large thanks to Rick Piper for the assistance he's given so far.. Rick is responsible for how well this baby flies..

Posted: 05 Aug 2007, 00:30
by Jason32
Ricks going to be rolling in the cash when he gets his slice of the sales

CHEERS
Posted: 05 Aug 2007, 00:54
by Rick Piper
Hi Jason
No cash thanks.
I offered a little thankyou to David as he has helped me a good few times in the last 5 years when i have been stuck.
One Good turn..................... etc etc.
there is more to Flightsim than money
Regards
Rick

Posted: 05 Aug 2007, 01:54
by Chris Sykes
lol like freebies!!! Why you think i do testing

Posted: 05 Aug 2007, 02:29
by Paul K
At the risk of sounding X-challenged, can someone explain, in layman's terms, what 'bump mapping' actually is ?

Posted: 05 Aug 2007, 03:48
by d0mokun
It does what it says on the tin.. brings out bumps etc- another term )ish) for 'height' mapping.
Dan
Posted: 05 Aug 2007, 10:07
by Rick Piper
Hi Paul
It's an extra layer in a texture that can make bumps & lines stand out or recess without needing to model the part with it's full detail.
ie: the rivets stick up in full 3d just by texture so it saves framerate over making the rivets with polygons.
Sadly i can't use the system yet as FSDS does not yet support all the new stuff and looks like it will be a long time before it does if ever

.
Regards
Rick

Posted: 06 Aug 2007, 14:57
by IRIS - David Brice
Rick Piper wrote:Hi Jason
No cash thanks.
I offered a little thankyou to David as he has helped me a good few times in the last 5 years when i have been stuck.
One Good turn..................... etc etc.
there is more to Flightsim than money
Regards
Rick

Lol, no Rick has not come over to the dark side..lol. I had no idea how to model a turboprop trainer and Rick offered to give it a go for me... in my opinion it's a bloody wonderful job..lol.

Now I've got to get back to coding gauges....now THAT is a pain in the

lol
Re: Free IRIS T-6A Alpha Test/taster aircraft
Posted: 15 Aug 2007, 13:57
by Techy111
Hi there i am new to this site and wanna thank all the developers here Thx
As for the T-6A i got the test A/C and forgive me if this has been posted but i get this irregularity with the wingtip lights-----
Is it me or is it still WIP ?
Thx
Techy
E-mail sent to IRIS Simulation with screenie.
Re: Free IRIS T-6A Alpha Test/taster aircraft
Posted: 15 Aug 2007, 19:11
by Chris Trott
It's you unfortunately.