What MSFS material mode are you using for the prop discs Dave?
MSFS SDK
Moderators: Guru's, The Ministry
-
- Concorde
- Posts: 1060
- Joined: 12 Aug 2008, 15:58
- Location: Alconbury Weston, UK
Re: MSFS SDK
- DaveG
- The Gurus
- Posts: 7818
- Joined: 23 Jun 2004, 18:05
- Location: in a deep, dark hole somewhere.
- Contact:
Re: MSFS SDK
I think I went with "standard" in the end. I'll have to double check though. Problem is, PNG doesn't support alpha channel, but has the transparency as the background. If you load a bitmap format that has an alpha into Blender the exporter converts it to PNG and you loose the alpha.
I'm still not happy with the prop disc, looks crap.
Have you tried the atest version of the exporter? When I tried it I lost all animations in the exported model. Had to go back to the previous version. Not sure if it's something at my end, or if the exporter is messed up.
I'm still not happy with the prop disc, looks crap.
Have you tried the atest version of the exporter? When I tried it I lost all animations in the exported model. Had to go back to the previous version. Not sure if it's something at my end, or if the exporter is messed up.
Dave G.
Re: MSFS SDK
Dave, I don't know if its relevant, But I was having a real problem with transparencies too. I've just discovered when I was linking the texture to the window on one of the models in Blender, I'd assigned the albedo texture (translucent_sky_glass.jpg) but if you scroll a bit further down you get the option to set the render mode to "Blend" rather than "Opaque" which has given me glass... at last.
Ben.
- spatialpro
- Concorde
- Posts: 664
- Joined: 10 Apr 2007, 20:18
- Location: Wessex
Re: MSFS SDK
Ben... I take it your alias on FSDeveloper is XR219??? I also take it you're updating RAE Bedford for MSFS?
Andy
Andy
Formerly "Airtrooper"
i9-10900KF, 64Gb RAM,
RTX 3090, HP Reverb G2, Win10 Pro 64-bit
Saitek Combat Rudder Pedals, Saitek X52 Pro
- Rick Piper
- The Gurus
- Posts: 4766
- Joined: 18 Jun 2004, 17:20
- Location: In front of screen learning 3ds max :/ ...............Done it :)
Re: MSFS SDK
always set mine to blend since FS9
Re: MSFS SDK
Trying to, badly. Using my old Sketchup Models which is proving a challenge. Fortunately I've loads of source material from back when I did it first time round, so if I ever get the hang of Blender, I'll remake all the models. More and more buildings on the airfield are being demolished, so trying to place them is getting harder.Airtrooper wrote: ↑01 Sep 2020, 16:20Ben... I take it your alias on FSDeveloper is XR219??? I also take it you're updating RAE Bedford for MSFS?
Andy
Ben.
- spatialpro
- Concorde
- Posts: 664
- Joined: 10 Apr 2007, 20:18
- Location: Wessex
Re: MSFS SDK
What date are the orthophotos you're using? What is their resolution? I have some from 2002 at 25cm.TSR2 wrote: ↑01 Sep 2020, 19:03Trying to, badly. Using my old Sketchup Models which is proving a challenge. Fortunately I've loads of source material from back when I did it first time round, so if I ever get the hang of Blender, I'll remake all the models. More and more buildings on the airfield are being demolished, so trying to place them is getting harder.
Andy
Formerly "Airtrooper"
i9-10900KF, 64Gb RAM,
RTX 3090, HP Reverb G2, Win10 Pro 64-bit
Saitek Combat Rudder Pedals, Saitek X52 Pro
Re: MSFS SDK
Using Bing aerial images to line up with the Sim and I’ve got bucket loads of photos taken by a guy who was a surveyor back in ‘96. In addition I’ve the Wings over Thurleigh book.
There are a few gaps though. Not much in the way of photos of the two cats, the raised one in particular. None of the arrester kit on the 3rd runway and none of any radar... I know there was at least one. So quite a bit of poetic license and crap modelling skills
There are a few gaps though. Not much in the way of photos of the two cats, the raised one in particular. None of the arrester kit on the 3rd runway and none of any radar... I know there was at least one. So quite a bit of poetic license and crap modelling skills
Ben.
- spatialpro
- Concorde
- Posts: 664
- Joined: 10 Apr 2007, 20:18
- Location: Wessex
Re: MSFS SDK
Damn racetrack!
Click to enlarge
Andy
Click to enlarge
Andy
Formerly "Airtrooper"
i9-10900KF, 64Gb RAM,
RTX 3090, HP Reverb G2, Win10 Pro 64-bit
Saitek Combat Rudder Pedals, Saitek X52 Pro