
FSX - Vulcan VX770
Moderators: Guru's, The Ministry
Re: FS2004 - Vulcan B1 VX770 on Simviation
The Vulcan nose leg was extended to give better liftoff with the low power engines available at the time (if only they could have used the 301 oylumpus engines fitted to the late B2's they go off like a scolded cat) 

- Garry Russell
- The Ministry
- Posts: 27180
- Joined: 29 Jan 2005, 00:53
- Location: On the other side of the wall
Re: FS2004 - Vulcan B1 VX770 on Simviation
Yep
by increasing the angle of attack to improve lift..the same reason as all the others mentioned 


Garry

"In the world of virtual reality things are not always what they seem."

"In the world of virtual reality things are not always what they seem."
Re: FS2004 - Vulcan B1 VX770 on Simviation

have sorted the canopy now looks right

noticed the last big weak link was the intake area not being smooth so sorted that too

had a look at the textures for the B1 version too XA890

can you see any more bits that need working on?
thinking about adding a 2D panel to it as well
- Garry Russell
- The Ministry
- Posts: 27180
- Joined: 29 Jan 2005, 00:53
- Location: On the other side of the wall
Re: FS2004 - Vulcan B1 VX770 on Simviation
Hi Doug
Since you ask
The fin & rudder need reworking, wrong size and shape
The tail cone is too long and pointed..perhaps accentuated by the small tail
The wing looks to have problem polys
The nose need smoothing and reshaping
Hard to tell but the canopy seems too humped??
Are you on SKYPE?

Since you ask

The fin & rudder need reworking, wrong size and shape
The tail cone is too long and pointed..perhaps accentuated by the small tail
The wing looks to have problem polys
The nose need smoothing and reshaping
Hard to tell but the canopy seems too humped??
Are you on SKYPE?
Garry

"In the world of virtual reality things are not always what they seem."

"In the world of virtual reality things are not always what they seem."
Re: FS2004 - Vulcan B1 VX770 on Simviation
A small question, more to do with the texture than the model. Are the roundels meant to look a bit faded like that?
As for the model, Garry is far better than myself at spotting such things, but I think the tail needs to be changed a bit. Looking very good though
.
As for the model, Garry is far better than myself at spotting such things, but I think the tail needs to be changed a bit. Looking very good though

- Garry Russell
- The Ministry
- Posts: 27180
- Joined: 29 Jan 2005, 00:53
- Location: On the other side of the wall
Re: FS2004 - Vulcan B1 VX770 on Simviation
The marking are the anti flash which were like that.....can't vouch for the RGB but it looks about right. 

Garry

"In the world of virtual reality things are not always what they seem."

"In the world of virtual reality things are not always what they seem."
Re: FS2004 - Vulcan B1 VX770 on Simviation
RAF anti-flash roundel colours rgb & hex - http://www.colourlovers.com/palette/1561954/RAF_D
Re: FS2004 - Vulcan B1 VX770 on Simviation
Cool thanks will recheck all the above I did the new canopy against a photo so it's prob the only true proportion on the modelGarry Russell wrote:Hi Doug![]()
Since you ask![]()
The fin & rudder need reworking, wrong size and shape
The tail cone is too long and pointed..perhaps accentuated by the small tail
The wing looks to have problem polys
The nose need smoothing and reshaping
Hard to tell but the canopy seems too humped??
Are you on SKYPE?
The poly's on the wings are giving me trouble the only way around that particular problem seems to be to use smoothing sparingly and combine it with unsmoothed poly's I am still learning the workarounds on FSDS it's not exactly autocad level software but then it didn't cost as much
Thanks for the feedback the model is coming on very fast from where it started off

Re: FS2004 - Vulcan B1 VX770 on Simviation
Garry Russell wrote:The marking are the anti flash which were like that.....can't vouch for the RGB but it looks about right.
Well thats fair enough-I supppose you would expect it on that kind of paint scheme.
Re: FS2004 - Vulcan B1 VX770 on Simviation
I did check the textures against the colour photos I could find the model is the main focus at the moment once that's right I can do the repaints at leisuretango234 wrote:A small question, more to do with the texture than the model. Are the roundels meant to look a bit faded like that?
As for the model, Garry is far better than myself at spotting such things, but I think the tail needs to be changed a bit. Looking very good though.
