The A2A Cub will indeed fly backwards in a strong headwind Leif and I did it several times during beta testing.DispatchDragon wrote: what IS impressive is to see a cub flown backwards in real life -- Im not sure if the A2A model with
its advanced physics can achieve that -- if it does -0then I'm impressed.
I got bored with trying to break it one evening and just out of curiosity (and for a bit of fun) I dialled in Courchevel in the French Alps. I have the freeware scenery for this location and also the freeware Alps mesh so it is a very nice area to fly in on my machine. What I failed to do was note the time of day and the fact I was running REX2 real weather at the time so I was a bit surprised when I dropped into the sim to discover it was the middle of the night and there was a 27 knot wind blowing at 90° to the runway!

I turned the nose into the wind and wondered if I could actually take off in the width of the runway so I throttled up and the tail lifted immediately and within 10 feet or so I was airborne and moving slowly forward. I pulled back slightly on the throttle and she drifted backwards across the runway and I was then able to land in the width of the runway. I repeated this several times just to convince myself that it wasn't a fluke and it really was doing what a real Cub can do.
My curiosity was now running wild so I drifted down to the helipads to see if I could take off and land on those and after a couple of attempts I managed to do both by going from corner to corner diagonally across the pad.
A2A have totally rewritten the code for the FSX airflow physics (and the water physics for the float plane version) and we have several real world Cub pilots on the beta team and they all say the FM on the Cub is as close to real as you can get in FSX. We even have stalls, spins and side-slips working as they should and not the feeble attempt at side-slipping that the stock FSX code provides.