FSX Acc or FD5

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Michael davies
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Re: FSX Acc or FD5

Post by Michael davies »

DaveB wrote:Hi Michael :)

I can only remember one thing at a time so I'm still on the Leander :lol:

I've dialled those settings into the RN Merlin and love it to bits :welldone: Slightly less twitchy but still with plenty of poke to get you out of trouble. Don't have time to chase the Ark down to Devonport now (an FSX Shack with working surface radar would come in handy.. even though the Merlin is probably faster) :lol: Great stuff mate and thanks a zillion.
When I put Acceleration on this morning.. I let it remap the keyboard (to take advantage of all the new things I know nothing of) and as such.. can't get the sonar to dip (or do anything for that matter). I know it worked in FS9 but have only just started playing in FSX (thanks to Ben and his AI Ships!!!) and can't remember if it ever worked in FSX :$

BTW Michael.. I have some shots (a few) I took of the Yeovilton Wasp if they'd be any good to you ;-)
ATB

DaveB :tab:
Dave, I think the sonar was mapped to visor, an old code from when FS shipped with Concorde in FS2002, even though FS9 didnnt have Concorde the code remained deep in the sim and was still functionable, though not listed in the SDKs either I believe ?. When FSx arrivedthen that code was gone, as was tailhook and wing fold, these two were added back as default codes when Accell arrived, maybe with SP2 as well ?, so FSx models made with those commands wont work in SP1 either I believe, way to go MS :roll:. So sorry, theres a high chance the sonar no longer works in FSx as I think the model is a port over anyway.

Glad you like your new settings, the realism scalar is much more subtile than the sim meduim or hard sliders, just a change of 0.05 or 0.1 can make it feel worse or better, there are other figures you can play with in the FDE but all things being equal, this one allows the end user to pitch the scales to where he feels comforatable and with relative ease.

Leander, yes I recall that as well :), like I say, one of four pots on the front range of the rayburn.

Wasp, I may well take you up on that offer in the not too distant future, I have some private tasks that are going to eat up nearly all my spare time in a short while but once past I'll be in touch :).

Best

Michael

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DaveB
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Re: FSX Acc or FD5

Post by DaveB »

Hi Michael :)

Tks for that mate and no problemo. Having let FSXa remap the key commands.. I now find that Shift+Q is tailhook.. not got as far as wingfold yet but it sure isn't 'W' anymore :roll:

Rgr on the shots. I've had a look on our webspace and I must have deleted the zip (I uploaded them for Dave Charlton and his UKMIL Wasp) but I'll dig it out and upload it again in the not too distant ;-)

ATB

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PushinPolys
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Re: FSX Acc or FD5

Post by PushinPolys »

I think the Concorde stuff is still in FSX, certainly the decision height knob referances it in the modeldef's file and also they are listed in the "key events"

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Re: FSX Acc or FD5

Post by DaveB »

Tks Mark :thumbsup: I'll have another go when I get back in this afternoon ;-)

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Michael davies
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Re: FSX Acc or FD5

Post by Michael davies »

PushinPolys wrote:I think the Concorde stuff is still in FSX, certainly the decision height knob referances it in the modeldef's file and also they are listed in the "key events"
Well I'll be jiggered, visor commands are back in FSx, there defaulted to non assigned but they are back, they certainly didnt used to be so they must have come back with Accell or SP2, I must confess that up until now I havent had to get to grips with FSx, SDKs or models and a quick look through the key commands throws up some new and exciting spare commands, like hook arm extend, floats up and down, whether these will work with Helo files I've yet to find out, in FS9 the type of aircraft defined what animation commands could and could not be used, flaps, spoilers could not be used in helos, naturally because they dont have them but they would have been nice spare commands for us to use on other animations,

Back to the RN Merlin Dave, I've just checked the master model and the sonar is tagged to tailhook ole mate so you should get that working easily enough. Looking at the masters does open another can of worms, I'm not a big fan of Merlins ( thats probably a physcological mind set due to being pushed into the Merlin project in the first place ) but have to conceed it is a rather clean mesh, it wont transpose from Gmax to Max very well at all which is a shame, so an all new would be required and being as theres one as default does raise project viability questions, and I have set my limit to four projects, but dang I have to confess the Merlin is a nice clean looking helo. I should really not have opened the mesh this morning LOL, I cannot justify another RN project right now LOL.

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Michael

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DaveB
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Re: FSX Acc or FD5

Post by DaveB »

:lol: :lol: :lol:

Deary me Michael :lol: . My sincere apologies for unwittingly diverting you.. it was not intentional :worried:

Yes indeed.. the Merlin is a very 'clean' looking model and not only that, it goes as sharp as it looks :rock: I love seeing the scenery reflect off those lovely big bits of glass ;-) Now.. is there anyway I can get rid of those torpedoes I wonder :worried:

:lol: :lol:

I think I've tried the 'new' tailhook command (re sonar) but have lost track. Will see if that does the trick ;-)
EDIT.. hmm, I had tried it and it doesn't work unfortunately.. either shift+q or reassigning the key to T. No prob ;-)

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Michael davies
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Re: FSX Acc or FD5

Post by Michael davies »

Ahh the glass threw me, no glass in port overs so checked the Alphasim site and they have revamped it to FSx standard ( sneaky beaky ) so they have changed the sonar animation, I've no idea what they have used now, suggest the readme might help, failing that, looks like a lost animation as I suspect it was upgraded pretty early on and those animations were not in the sim until SP2 or Accell.

Dont worry the diversion was a brief musing, I have something else diverting my attention even greater at the moment LOL.

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Michael

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DaveB
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Re: FSX Acc or FD5

Post by DaveB »

Hi Michael..

The readme states Tailhook - T for sonar so yes.. I guess it went missing over the SP1/SP2 period somewhere. No sweat ;-)

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