Ok, I have taken everyones advise into account and came up with this:
I removed as many materials as possible, same with textures. I cut the polygon count in half for most of the parts (the more detailed ones) but managed to keep quality at a maximum, it still looks quite good. I've renamed ...
Search found 4 matches
- 28 Jan 2009, 06:57
- Forum: Developers Corner
- Topic: FS9 Aircraft, FSDS - Poly/Vertex Limit - Invisible Aircraft
- Replies: 8
- Views: 1823
- 24 Jan 2009, 20:17
- Forum: Developers Corner
- Topic: FS9 Aircraft, FSDS - Poly/Vertex Limit - Invisible Aircraft
- Replies: 8
- Views: 1823
Re: FS9 Aircraft, FSDS - Poly/Vertex Limit - Invisible Aircraft
Not a problem at all! Thanks for the info.
I export to an .mdl straight out of FSDS. But I will save as .x and then use MakeMDL so I can fiddle with the options there like you've said. The model compiles just fine, and that was with those numbers I gave you up there. As far as I can tell, those ...
I export to an .mdl straight out of FSDS. But I will save as .x and then use MakeMDL so I can fiddle with the options there like you've said. The model compiles just fine, and that was with those numbers I gave you up there. As far as I can tell, those ...
- 23 Jan 2009, 23:17
- Forum: Developers Corner
- Topic: FS9 Aircraft, FSDS - Poly/Vertex Limit - Invisible Aircraft
- Replies: 8
- Views: 1823
Re: FS9 Aircraft, FSDS - Poly/Vertex Limit - Invisible Aircraft
Thanks gentlemen! I'll post there as well, no harm in extending the roots. Eventually someone'll know. 

- 23 Jan 2009, 22:31
- Forum: Developers Corner
- Topic: FS9 Aircraft, FSDS - Poly/Vertex Limit - Invisible Aircraft
- Replies: 8
- Views: 1823
FS9 Aircraft, FSDS - Poly/Vertex Limit - Invisible Aircraft
Hey all,
I was referred here by a friend from Hovercontrol. I'm currently doing a mod for a helo and was wondering about the vertex/poly limits for FS9. I've been doing A LOT of reading and haven't found any definite responses. The only place I found something sort of conclusive was on these forums ...
I was referred here by a friend from Hovercontrol. I'm currently doing a mod for a helo and was wondering about the vertex/poly limits for FS9. I've been doing A LOT of reading and haven't found any definite responses. The only place I found something sort of conclusive was on these forums ...