Search found 4 matches

by Rob P.
28 Jan 2009, 06:57
Forum: Developers Corner
Topic: FS9 Aircraft, FSDS - Poly/Vertex Limit - Invisible Aircraft
Replies: 8
Views: 1823

Re: FS9 Aircraft, FSDS - Poly/Vertex Limit - Invisible Aircraft

Ok, I have taken everyones advise into account and came up with this:

I removed as many materials as possible, same with textures. I cut the polygon count in half for most of the parts (the more detailed ones) but managed to keep quality at a maximum, it still looks quite good. I've renamed ...
by Rob P.
24 Jan 2009, 20:17
Forum: Developers Corner
Topic: FS9 Aircraft, FSDS - Poly/Vertex Limit - Invisible Aircraft
Replies: 8
Views: 1823

Re: FS9 Aircraft, FSDS - Poly/Vertex Limit - Invisible Aircraft

Not a problem at all! Thanks for the info.

I export to an .mdl straight out of FSDS. But I will save as .x and then use MakeMDL so I can fiddle with the options there like you've said. The model compiles just fine, and that was with those numbers I gave you up there. As far as I can tell, those ...
by Rob P.
23 Jan 2009, 23:17
Forum: Developers Corner
Topic: FS9 Aircraft, FSDS - Poly/Vertex Limit - Invisible Aircraft
Replies: 8
Views: 1823

Re: FS9 Aircraft, FSDS - Poly/Vertex Limit - Invisible Aircraft

Thanks gentlemen! I'll post there as well, no harm in extending the roots. Eventually someone'll know. :lol:
by Rob P.
23 Jan 2009, 22:31
Forum: Developers Corner
Topic: FS9 Aircraft, FSDS - Poly/Vertex Limit - Invisible Aircraft
Replies: 8
Views: 1823

FS9 Aircraft, FSDS - Poly/Vertex Limit - Invisible Aircraft

Hey all,

I was referred here by a friend from Hovercontrol. I'm currently doing a mod for a helo and was wondering about the vertex/poly limits for FS9. I've been doing A LOT of reading and haven't found any definite responses. The only place I found something sort of conclusive was on these forums ...