Search found 4 matches

by X_eidos2
20 Dec 2009, 13:13
Forum: Payware Heads Up!!
Topic: Making droppable objects
Replies: 13
Views: 2501

Re: Making droppable objects

Thank you gentlemen.

Having the sample code will be helpful, but not for this project. Seems one of the limitations of droppable objects is that the object will not trigger a ground impact special effect if the object has forward movement, which would be the case with a smoke rocket.

Thank you Mr ...
by X_eidos2
20 Dec 2009, 02:09
Forum: Payware Heads Up!!
Topic: Making droppable objects
Replies: 13
Views: 2501

Re: Making droppable objects

Regarding the use of the SDK to learn how to make droppable objects. A search of the SDK help file that comes with the FSX Acceleration edition produces nothing that would tell how to make part of a model a droppable object. Earlier versions of the SDK are over-written or removed when the ...
by X_eidos2
17 Dec 2009, 01:12
Forum: Payware Heads Up!!
Topic: Making droppable objects
Replies: 13
Views: 2501

Re: Making droppable objects

I apologize, I didn't see the requirement for the notice on the way in. The package being developed has 8 separate player controlled items. 2 are properly classified as payware, the rest are free add-ons.
by X_eidos2
16 Dec 2009, 18:14
Forum: Payware Heads Up!!
Topic: Making droppable objects
Replies: 13
Views: 2501

Making droppable objects

I am currently in the process of finishing work on a model of the LT-6G that flew FAC missions during the Korean War.

http://i17.photobucket.com/albums/b59/X_eidos2/Normal_setup.jpg

The last thing I hope to do is make working smoke rockets. I first tried to create a custom smoke effect and it ...