Thank you gentlemen.
Having the sample code will be helpful, but not for this project. Seems one of the limitations of droppable objects is that the object will not trigger a ground impact special effect if the object has forward movement, which would be the case with a smoke rocket.
Thank you Mr ...
Search found 4 matches
- 20 Dec 2009, 13:13
- Forum: Payware Heads Up!!
- Topic: Making droppable objects
- Replies: 13
- Views: 2501
- 20 Dec 2009, 02:09
- Forum: Payware Heads Up!!
- Topic: Making droppable objects
- Replies: 13
- Views: 2501
Re: Making droppable objects
Regarding the use of the SDK to learn how to make droppable objects. A search of the SDK help file that comes with the FSX Acceleration edition produces nothing that would tell how to make part of a model a droppable object. Earlier versions of the SDK are over-written or removed when the ...
- 17 Dec 2009, 01:12
- Forum: Payware Heads Up!!
- Topic: Making droppable objects
- Replies: 13
- Views: 2501
Re: Making droppable objects
I apologize, I didn't see the requirement for the notice on the way in. The package being developed has 8 separate player controlled items. 2 are properly classified as payware, the rest are free add-ons.
- 16 Dec 2009, 18:14
- Forum: Payware Heads Up!!
- Topic: Making droppable objects
- Replies: 13
- Views: 2501
Making droppable objects
I am currently in the process of finishing work on a model of the LT-6G that flew FAC missions during the Korean War.
http://i17.photobucket.com/albums/b59/X_eidos2/Normal_setup.jpg
The last thing I hope to do is make working smoke rockets. I first tried to create a custom smoke effect and it ...
http://i17.photobucket.com/albums/b59/X_eidos2/Normal_setup.jpg
The last thing I hope to do is make working smoke rockets. I first tried to create a custom smoke effect and it ...