Which sims do you use?
Moderators: Guru's, The Ministry
Which sims do you use?
I know thas has been done recently, but since it seems to feature in one or two threads I wondered about doing another more in depth poll. Please feel free to add comments on here about other [non M$] sims without being "off topic". There are some great sim-games around and also one or two freeware flightsim programs worth a mention too...
I hope this thing lets you vote more than once :?
Poll runs for 14 days!
I hope this thing lets you vote more than once :?
Poll runs for 14 days!
- Tom Everitt AFG
- Victor
- Posts: 222
- Joined: 26 Jun 2004, 10:10
- Location: Farnborough
- Contact:
- jamesstables
- Comet
- Posts: 150
- Joined: 03 Nov 2004, 19:18
- Location: Doncaster, S.Yorks
Hello Toby,
I use FS9 mostly, because it looks so great.
And, because there are so many good planes for FS2002, I sometimes use that.
When I feel like blasting something, I'll use CFS2.
For a really great combat sim, I use IL-2 Forgotten Battles.
I use FS9 mostly, because it looks so great.
And, because there are so many good planes for FS2002, I sometimes use that.
When I feel like blasting something, I'll use CFS2.
For a really great combat sim, I use IL-2 Forgotten Battles.
Lee Holmes
"Life is a game, where the object of the game is to figure out what the object of the game is."
"Life is a game, where the object of the game is to figure out what the object of the game is."
- blanston12
- Vintage Pair
- Posts: 2758
- Joined: 28 Jun 2004, 20:45
- Location: San Francsico, California
I develop a/c for FlightGear and although I'm using Linux, FG is also available for Windows and Macs, along with a few other ('nix based) platforms. It has it's strong (and not so strong) points but as it's still at Vers 0.9 it's still very much a WIP.
I don't work to the same level of detail and accuracy as the stuff turned out by the MSFS a/c developers here, mostly because atm my priority is simply to add more a/c to what is currently quite a small hanger (well, I say 'small' but it's got an AN-225 in it) , but also because I simply don't know the a/c I do as well as the developers here know the ones they've done
Oh yes, and there's a skill factor too:)
Anyway, being open-source, it's quite ok for someone else to come along and improve on what I've done, either updating, improving or adding features to them, or even replacing them with new original versions. I actually quite like this idea - ultimately, you should end up with better a/c:)
I also like it because if someone else gets interested in an a/c I've done it means I might be able to off-load some of the maintenance and get on with some of the other a/c I want to do:)
...so many a/c, so little time:)
I don't work to the same level of detail and accuracy as the stuff turned out by the MSFS a/c developers here, mostly because atm my priority is simply to add more a/c to what is currently quite a small hanger (well, I say 'small' but it's got an AN-225 in it) , but also because I simply don't know the a/c I do as well as the developers here know the ones they've done
Oh yes, and there's a skill factor too:)
Anyway, being open-source, it's quite ok for someone else to come along and improve on what I've done, either updating, improving or adding features to them, or even replacing them with new original versions. I actually quite like this idea - ultimately, you should end up with better a/c:)
I also like it because if someone else gets interested in an a/c I've done it means I might be able to off-load some of the maintenance and get on with some of the other a/c I want to do:)
...so many a/c, so little time:)
...or something
I just added Rowan's Battle of Britain (from 2002???) to my collection of Battle of Britain games; and got it to run on my XP machine.
It's got good strategic gameplay as well as good 1st person air combat.
It's got good strategic gameplay as well as good 1st person air combat.
Lee Holmes
"Life is a game, where the object of the game is to figure out what the object of the game is."
"Life is a game, where the object of the game is to figure out what the object of the game is."