Bac 1-11 APU problem
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- Chipmunk
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Bac 1-11 APU problem
As others have complained, the APU will not start on the BAC 1-11 in FSX. It has also been stated that this is an issue of the APU start code having been written using the FS9 SDK. Could anyone tell me where the code is located? I'm pretty sure it's in XML. I think that if I toyed around a bit, then I could figure it out. Unfortunately, David Maltby seems to have left the forum. He still hasn't answered my PM.
-PilotGuy815
-PilotGuy815
Last edited by PilotGuy815 on 28 Oct 2012, 00:02, edited 2 times in total.
- Garry Russell
- The Ministry
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Re: Bac 1-11 APU problem
OK
I can't answer this as I don't use FS.X however the model was made for FS.9 but does work to an extent in FS.X so you, or indeed anyone else, should not be 'complaining' but accepting that not everything will work as initially intended out of the box or in some cases, at all. If you want it to then use FS.9
I'm sure someone will help you here, but be patient
David has not left the forum but does have a busy home life
A little less rude post would be welcome.
I can't answer this as I don't use FS.X however the model was made for FS.9 but does work to an extent in FS.X so you, or indeed anyone else, should not be 'complaining' but accepting that not everything will work as initially intended out of the box or in some cases, at all. If you want it to then use FS.9
I'm sure someone will help you here, but be patient
David has not left the forum but does have a busy home life
A little less rude post would be welcome.
Garry
"In the world of virtual reality things are not always what they seem."
"In the world of virtual reality things are not always what they seem."
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- Concorde
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Re: Bac 1-11 APU problem
Never ceases to amaze me how when you toil to provide something free of charge, some people think that you then owe them a lifetime of free support too
- Garry Russell
- The Ministry
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Re: Bac 1-11 APU problem
Indeed, and have nothing else to do.
Garry
"In the world of virtual reality things are not always what they seem."
"In the world of virtual reality things are not always what they seem."
- DaveB
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Re: Bac 1-11 APU problem
Hi PilotGuy815
The code for the APU control is in the obvious place mate.. in the cab file located in /Aircraft/DMFS Shared Files/BAC 1-11 Panel. Where you have this folder in FSX I've no idea but that's where it is.. in the cab
ATB
DaveB
The code for the APU control is in the obvious place mate.. in the cab file located in /Aircraft/DMFS Shared Files/BAC 1-11 Panel. Where you have this folder in FSX I've no idea but that's where it is.. in the cab
ATB
DaveB
Old sailors never die.. they just smell that way!
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- Chipmunk
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Re: Bac 1-11 APU problem
Thank you. I wasn't like most people, asking for an fsx native edition. I wasn't trying to be rude. I was just asking where a file was located.
- Garry Russell
- The Ministry
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Re: Bac 1-11 APU problem
Understood
Referring to complaints and mentioning a non replied to PM was what gave that impression
Hope you're sorted now
Referring to complaints and mentioning a non replied to PM was what gave that impression
Hope you're sorted now
Garry
"In the world of virtual reality things are not always what they seem."
"In the world of virtual reality things are not always what they seem."
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- Chipmunk
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Re: Bac 1-11 APU problem
I apologize for any rudeness and will try my best next time I make a post.
PS: Is the code linked to the apu switch on the overhead?
PS: Is the code linked to the apu switch on the overhead?
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- Chipmunk
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- Joined: 15 Oct 2012, 23:10
Re: Bac 1-11 APU problem
Here's the alleged culprit:
It appears that the APU is actually a 3rd engine to FS, and toggling it activates the fuel valve command (See the end of the code). The command must differ between FS9 and FSX. I will see if I can figure out how it differs and how to make it work.
Code: Select all
(A:GENERAL ENG3 FUEL VALVE,bool) 1 == if{ 5 (>L:DM STARTER 3,number) 0 (>K:MIXTURE3_LEAN) (A:GENERAL ENG3 FUEL VALVE, bool) 0 == if{ 0 (>K:TOGGLE_FUEL_VALVE_ENG3) } }
- DaveB
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Re: Bac 1-11 APU problem
Yes indeed. As real as it gets is often not very real at all and developers have to find ways around problems with the sim itself.. just so that the end user can see something and work it even if that part isn't really working I don't believe there IS any proper code in FS for APU's.. nor for many other functions. Hence, DM having to make it a 3rd engine. You will note it's fuel burn is negligable so there is no hit on the aircrafts duration
ATB
DaveB
ATB
DaveB
Old sailors never die.. they just smell that way!