Hi all,
My first post so please forgive me if I mess anything up.
Shortly before Silversim's post on 24.9.11 I found a cure, at least on my machine, for the FS9 Hunter "blurries". After loading the textures one by one and then the sim' to look at each one in turn I found the culprits were panel_left.bmp, panel_right.bmp, wheel_c.bmp and wheel_m.bmp. After some experimentation I finally saved them using Martin Wright's DXTbmp utility in DXT1 no alpha ,(with mips), format. I have dropped these textures into all the marks of Hunter, using both the original download texture packs and the ones that I use which are saved in DXT3 format. I get no blurring when using the aircraft as a flyer, AI or static object.
What I have done is very much the same as Peter Mcleland did in his his post here:
http://www.cbfsim.co.uk/cbfs_bb/viewtop ... es#p159395
The odd thing is that I tried this at the time and it didn't work for me. The only difference between the two "cures" is the tool used to save the textures which just goes to show what a strange problem this is.
I spoke to Dave Garwood about this, (what a decent bloke - also kindly supplied the above link), and we both think it must come down to different combinations of graphics card/drivers.
I have a zip file containing the relevant updated textures if anyone would like to try them but being brand new here, as well as dim, I don't know how or where to send it.
Hope the above is of some help.
I must also, on my first post, offer my thanks and appreciation to all of you here who have made all these astonishing aircraft, panels, sounds etc for the rest of us to enjoy. Brilliant stuff gentlemen.
Regards,
Alan